Search found 35 matches

by drikdrok
Fri Feb 15, 2019 9:09 pm
Forum: Libraries and Tools
Topic: Groverburger's Super Simple 3D Engine - v1.2
Replies: 8
Views: 4231

Re: groverburger's Super Simple 3D Engine

Awesome stuff! This will be my goto library if I ever want to make a 3D game with Löve!

Can't wait for lighting and .obj import. Perhaps you could add collision handling too!
by drikdrok
Wed Sep 19, 2018 7:08 pm
Forum: Support and Development
Topic: [iOS][GOOI] Button location and inconsistent game size
Replies: 0
Views: 1276

[iOS][GOOI] Button location and inconsistent game size

So I have this bizarre problem, that only happens on the 'plus iPhones' (6, 7 & 8 plus). When I start my game, on a physical device, love.resize will be called twice. It will also be called every time you either enter the game, or press the home button. This really messes with love.graphics.getWidth...
by drikdrok
Tue Sep 18, 2018 8:16 pm
Forum: Games and Creations
Topic: Minerman - On iOS & Android
Replies: 1
Views: 1330

Minerman - On iOS & Android

I finally managed to release my first game on the App Store! It took well over a year - becuase I am no fan of xcode - but I finally got off my arse and did it! I would löve if you gave it a try :awesome: App Store: https://itunes.apple.com/us/app/the-minerman/id1436401898?ls=1&mt=8 Google Play: htt...
by drikdrok
Mon Aug 27, 2018 7:49 am
Forum: Libraries and Tools
Topic: love-steam - Steamworks integration for LÖVE
Replies: 8
Views: 3967

Re: love-steam - Steamworks integration for LÖVE

Awesome!! This will definitely save me a lot of headaches in the future!
by drikdrok
Tue Aug 14, 2018 11:50 am
Forum: Games and Creations
Topic: [LD42] Shrinking Ceiling
Replies: 0
Views: 892

[LD42] Shrinking Ceiling

15e5d.gif
15e5d.gif (1.29 MiB) Viewed 892 times
My second Ludum Dare. Made with Löve!

https://ldjam.com/events/ludum-dare/42/ ... ng-ceiling
by drikdrok
Mon Jul 30, 2018 5:59 pm
Forum: Support and Development
Topic: Object variable is nil except for when tested with error()
Replies: 2
Views: 546

Re: Object variable is nil except for when tested with error()

Thanks for the quick reply! I'll report back when I've tested some of your suggestions. As for this: local f1 = {1, 1, 1} -- the c++ line is "int f[3]; -- How does this make sense as the ifstream is also called f?" Just like in Lua, in C and C++ the variables are local to the scope they are declared...
by drikdrok
Mon Jul 30, 2018 3:53 pm
Forum: Support and Development
Topic: Object variable is nil except for when tested with error()
Replies: 2
Views: 546

Object variable is nil except for when tested with error()

For context I'm trying to translate this code into Lua/Love2D https://github.com/OneLoneCoder/videos/blob/master/OneLoneCoder_olcEngine3D_Part2.cpp I'm reading a .obj file and converting it into triangles. Here's the code that is relevant. Note I'm using Middleclass local vec3d = class("vec3d") func...
by drikdrok
Sun Jul 29, 2018 2:27 pm
Forum: Support and Development
Topic: How to create a signed APP with STARTDEV
Replies: 4
Views: 828

Re: How to create a signed APP with STARTDEV

dj--alex@ya.ru wrote:
Sat Jul 28, 2018 2:53 pm
to Drikdrok
i don't write scripts for windows, and i don't use windows. it spyware and unsafe Os.
Write if you want.
¯\_(ツ)_/¯
by drikdrok
Sat Jul 28, 2018 12:21 pm
Forum: Support and Development
Topic: How to create a signed APP with STARTDEV
Replies: 4
Views: 828

Re: How to create a signed APP with STARTDEV

dj--alex@ya.ru wrote:
Fri Jul 27, 2018 8:34 pm

Of course you must have
1)Linux

Why must one have Linux?
by drikdrok
Thu Jul 05, 2018 6:10 pm
Forum: Libraries and Tools
Topic: Lovox - Load and render voxels in Love2d
Replies: 15
Views: 9749

Re: Lovox - Load and render voxels in Love2d

But then I have another question: How do you move the camera left and right, relative to the current rotation? I figured it out... Sorry for just writing 3 posts to myself here haha. The solution is to just add or subtract 90 degrees to the movement and you got it. I can't believe could't figure th...