Search found 38 matches

by Crossing
Wed Dec 14, 2016 11:05 am
Forum: Games and Creations
Topic: Hex Engine
Replies: 11
Views: 3897

Re: Hex Engine

Those pictures of your game have gotten me to think about how I might make my own hex grid sort of game and what it might be about. Is the project still in development or maybe you're taking a good long break from it? I'm starting to consider making my own game like this :O Yes I've been on a small...
by Crossing
Fri Oct 14, 2016 2:38 am
Forum: Games and Creations
Topic: Hex Engine
Replies: 11
Views: 3897

Re: Hex Engine

Updated
by Crossing
Tue Oct 11, 2016 2:03 am
Forum: Games and Creations
Topic: The Salty Sea
Replies: 13
Views: 3950

Re: The Salty Sea

So, i decided to take a different route with this game, i wanted something that can be a little more tactical. I decided to make it hex based, so i can use my hex engine to easily make custiomizable maps. I haven't been able to work on the game a whole bunch because of work however i should have an ...
by Crossing
Sat Sep 03, 2016 2:39 am
Forum: Games and Creations
Topic: Hex Engine
Replies: 11
Views: 3897

Re: Hex Engine

Looks nice so far, I could see myself using this for quick maps once it becomes a little more polished. As for window size, I would go with at least 800x600 and try to keep to a normal aspect ratio(ex. 4:3 or 16:9). Anyways, keep it up! :ultrahappy: I'll try out that size when I release the next up...
by Crossing
Sat Sep 03, 2016 2:36 am
Forum: Games and Creations
Topic: Hex Engine
Replies: 11
Views: 3897

Re: Hex Engine

steVeRoll wrote:This looks very cool! Are you making it for "The Salty Sea"? I hope you do!
Actually no I wasn't. However thinking about it now I think making The Salty Sea hex based could make it really cool and alot more customizable. I'll look into it.
by Crossing
Fri Sep 02, 2016 11:29 am
Forum: Games and Creations
Topic: Hex Engine
Replies: 11
Views: 3897

Re: Hex Engine

Looks neat :) Suggestion: Dragging the mouse while holding down the left mouse button should "paint". It's a lot of work to click every individual tile. (i.e. draw by reacting to the mousemoved event, not only in the mouse click event). Edit: Ah, also, I'd make the map much bigger. It's the main pa...
by Crossing
Fri Sep 02, 2016 12:21 am
Forum: Games and Creations
Topic: Hex Engine
Replies: 11
Views: 3897

Hex Engine

Hey guys, I wouldn't consider this an "Engine". However, basically it's a map creator for a hex based game I'm working on. It's pretty simple. Coming soon: More tiles, overlay tiles (ex: forts, castles, farms) Randomizer UPDATE: Please note, Colors and art is not complete, nor is the UI! Hi guys, i...
by Crossing
Sun Aug 28, 2016 11:18 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 158260

Re: Simple Tiled Implementation - STI v0.16.0.3

Thanks so much!
by Crossing
Sun Aug 28, 2016 11:01 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 158260

Re: Simple Tiled Implementation - STI v0.16.0.3

Yeah. So I have my code setup like on the tutorial at Luaspace. My map is in the correct directory. However it's saying when I try to add a new map "attempt to call field "new" (a nil value)" any suggestions?
by Crossing
Tue Aug 23, 2016 11:57 pm
Forum: Games and Creations
Topic: The Salty Sea
Replies: 13
Views: 3950

Re: The Salty Sea

Sir_Silver wrote:The game idea sounds cool man, good luck with it!
Thanks!