Search found 42 matches

by Crossing
Sat Oct 26, 2019 7:03 am
Forum: Support and Development
Topic: Formatting a number [solved]
Replies: 3
Views: 3442

Formatting a number [solved]

So i've been trying to figure out how to format a number. i know how to do it in the following way: (using http://lua-users.org/wiki/FormattingNumbers ) 1000000 = 1,000,000 However, I want it to be this way: 1000000 = 1m 1200000 = 1.2m 500000 = 500k The article doesn't really go over how i would acc...
by Crossing
Sun Oct 13, 2019 6:16 am
Forum: Support and Development
Topic: topdown rotations
Replies: 2
Views: 2430

Re: topdown rotations

Your image faces a specific angle instead of to the right, which necessitates adding 180-45=135! Degrees to the angle. (Rotating by a half circle counterclockwise and by an eight clockwise from what would be a 0 degree offset) Got it wasn't sure what orientation the image should be to work without ...
by Crossing
Sun Oct 13, 2019 5:22 am
Forum: Support and Development
Topic: topdown rotations
Replies: 2
Views: 2430

topdown rotations

Hey guys so im kinda stuck on a problem with getting a topdown image to rotate the right way. Heres my image. AlienShip1.png I'm trying to get the image to rotate towards the middle of the screen no matter where it comes from. Untitled.png I already have the ships moving towards the earth and calcul...
by Crossing
Sat Oct 12, 2019 9:25 am
Forum: Support and Development
Topic: projectile help
Replies: 1
Views: 1995

projectile help

Hey guys making a little game and having some trouble with the bullets. never really done anything shooter related and having trouble making some code to shoot, detect, and remove bullets. If you spam click and just click around you'll notice some bullets disappear for no reason. also for some reaso...
by Crossing
Wed Dec 14, 2016 11:05 am
Forum: Games and Creations
Topic: Hex Engine
Replies: 11
Views: 11492

Re: Hex Engine

Those pictures of your game have gotten me to think about how I might make my own hex grid sort of game and what it might be about. Is the project still in development or maybe you're taking a good long break from it? I'm starting to consider making my own game like this :O Yes I've been on a small...
by Crossing
Fri Oct 14, 2016 2:38 am
Forum: Games and Creations
Topic: Hex Engine
Replies: 11
Views: 11492

Re: Hex Engine

Updated
by Crossing
Tue Oct 11, 2016 2:03 am
Forum: Games and Creations
Topic: The Salty Sea
Replies: 13
Views: 11417

Re: The Salty Sea

So, i decided to take a different route with this game, i wanted something that can be a little more tactical. I decided to make it hex based, so i can use my hex engine to easily make custiomizable maps. I haven't been able to work on the game a whole bunch because of work however i should have an ...
by Crossing
Sat Sep 03, 2016 2:39 am
Forum: Games and Creations
Topic: Hex Engine
Replies: 11
Views: 11492

Re: Hex Engine

Looks nice so far, I could see myself using this for quick maps once it becomes a little more polished. As for window size, I would go with at least 800x600 and try to keep to a normal aspect ratio(ex. 4:3 or 16:9). Anyways, keep it up! :ultrahappy: I'll try out that size when I release the next up...
by Crossing
Sat Sep 03, 2016 2:36 am
Forum: Games and Creations
Topic: Hex Engine
Replies: 11
Views: 11492

Re: Hex Engine

steVeRoll wrote:This looks very cool! Are you making it for "The Salty Sea"? I hope you do!
Actually no I wasn't. However thinking about it now I think making The Salty Sea hex based could make it really cool and alot more customizable. I'll look into it.
by Crossing
Fri Sep 02, 2016 11:29 am
Forum: Games and Creations
Topic: Hex Engine
Replies: 11
Views: 11492

Re: Hex Engine

Looks neat :) Suggestion: Dragging the mouse while holding down the left mouse button should "paint". It's a lot of work to click every individual tile. (i.e. draw by reacting to the mousemoved event, not only in the mouse click event). Edit: Ah, also, I'd make the map much bigger. It's t...