Search found 64 matches

by DeltaF1
Sun May 22, 2016 2:33 am
Forum: Libraries and Tools
Topic: 1K Terminal challenge
Replies: 29
Views: 7046

Re: 1K Terminal challange

I can't run this, it says "The size of the raw byte string must match the imageData's actual size in bytes."
by DeltaF1
Wed Jan 06, 2016 6:27 pm
Forum: Games and Creations
Topic: Spellrazor (Free strategy-sh'mup-hacking) 0.9.10 is out
Replies: 74
Views: 18930

Re: Spellrazor (Freeware) 0.9.4 - Trailer now up

I really like the new trailer! It's inspiring me to play more of it :)
by DeltaF1
Sat Dec 05, 2015 4:12 pm
Forum: Libraries and Tools
Topic: Gspöt - retained GUI lib
Replies: 148
Views: 60337

Re: Gspöt - retained GUI lib

Will you be putting your changes on your fork, or do you want to join the fork that pgimeno started?
by DeltaF1
Thu Dec 03, 2015 9:28 pm
Forum: Libraries and Tools
Topic: Gspöt - retained GUI lib
Replies: 148
Views: 60337

Re: Gspöt - retained GUI lib

I've got UTF-8 and imagemode working locally and could submit patches. If you're not interested in maintaining it, I am. Sure, do you want to fork it, or should I? How about you make a fork and give me collaborator? If you make a fork off of SiENcE's fork, it has a couple of useful patches. My gith...
by DeltaF1
Sat Nov 28, 2015 9:29 pm
Forum: Libraries and Tools
Topic: Gspöt - retained GUI lib
Replies: 148
Views: 60337

Re: Gspöt - retained GUI lib

I may do that, thanks for the idea :) So far it's my favourite LOVE UI library. I'll fork it if I make any significant changes.
by DeltaF1
Sat Nov 28, 2015 7:28 pm
Forum: Libraries and Tools
Topic: Gspöt - retained GUI lib
Replies: 148
Views: 60337

Re: Gspöt - retained GUI lib

Sorry to necro this thread, but as trubblegum hasn't posted here for 3 years, I figured I'd make a post with a slightly updated version of the library. I replaced references to love.screen with love.window, removed the keyrepeat features of the library (I'll probably add these back in updated for 0....
by DeltaF1
Wed Nov 25, 2015 8:12 pm
Forum: General
Topic: Point and Click Engine/Editor
Replies: 3
Views: 1829

Re: Point and Click Engine/Editor

Thanks for all the feedback! I think I'm going to write the editor in Qt. It gives me a chance to learn C++ and is cross-platform. I have a mockup of my editor in paint :P The idea is that the editor will load from and save to a lua file, that can be read by the engine written in LOVE. You'll be abl...
by DeltaF1
Tue Nov 24, 2015 3:34 am
Forum: Games and Creations
Topic: Jumpy Space Fight - a bump-based demo-y platformer
Replies: 5
Views: 2040

Re: Jumpy Space Fight - a bump-based demo-y platformer

Pretty fun :D I like the song name displaying in the bottom right corner.
by DeltaF1
Sun Nov 22, 2015 7:06 pm
Forum: General
Topic: Point and Click Engine/Editor
Replies: 3
Views: 1829

Point and Click Engine/Editor

I'm currently writing the groundwork for a simple point-and-click engine thing in LOVE. My idea is that someone will install the engine, and then download games from the internet to run. These games would include lua files describing scenes, dialogue, etc. and all the art assets included. I'm realiz...
by DeltaF1
Sun Nov 22, 2015 6:56 pm
Forum: Libraries and Tools
Topic: Lua Talk Slides
Replies: 5
Views: 1528

Re: Lua Talk Slides

This is very smooth, and has the added bonus that you could run that lua code live in your presentation ;)