Search found 5 matches

by Elemental
Thu May 21, 2015 3:06 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 181860

Re: Simple Tiled Implementation - STI v0.9.8

Ah right if all the layers are deleted then there wont be any layers for STI to iterate over, but the issue comes from only have one layer, specifically a tile layer, rather than multiple different layers. I have finally figured how how to successfully render the custom sprite added to the project, ...
by Elemental
Wed May 20, 2015 6:55 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 181860

Re: Simple Tiled Implementation - STI v0.9.8

Okay I've just something even more interesting, but first, so it seems that changing the version of tiled did not affect whether the sprite layer was drawn or not. This is still using the map tiled file provided in the Orthogonal.love file on the first post and using tiled version 0.12.0 . After rem...
by Elemental
Wed May 20, 2015 4:10 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 181860

Re: Simple Tiled Implementation - STI v0.9.8

Hmm, this is pretty interesting and the code on the first post, Orthogonal.love's main.lua did help a lot. At first I wasn't to sure what to do with a .love, but open it with a zip tool and look at that a bunch of source files, kinda makes me wonder if there is anyway to keep those hidden from end u...
by Elemental
Tue May 19, 2015 11:16 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 181860

Re: Simple Tiled Implementation - STI v0.9.8

Hmm, so I think I'm having a little trouble figuring out how to implement what you are saying with the sti library. As I do not see anything that indicates a camera, additionally it did make sense to me that translate X and translate Y did come from the players x and y coords, but if not directly fr...
by Elemental
Tue May 19, 2015 2:31 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 181860

Re: Simple Tiled Implementation - STI v0.9.8

So I just starting working with love and lua, and I feel it is needed to be said that I was able to load up tiled, create a map with a few sprites and create a nice 2d "game". This only took like an hour of my time, which I thought was excellent. Hence I feel props are in order. I am however having ...