Search found 10 matches

by N88
Sun Jun 21, 2015 1:42 pm
Forum: Games and Creations
Topic: space... polygon - a work in progress
Replies: 15
Views: 11524

Re: space... polygon - a work in progress

It looks interesting for a simple game, definitely challenging, at least for me (though I usually stay away from precision based games). I like the sounds you used, the noise and thrusters feel really space-y. Some issues I noticed: - the ship sometimes spawns inside a wall - bullets can sometimes t...
by N88
Sun Jun 21, 2015 1:09 pm
Forum: Support and Development
Topic: space triangle seeks commentary, criticism, support
Replies: 5
Views: 3729

Re: space triangle seeks commentary, criticism, support

EDIT: I though posting this here was more appropriate than in the actual project thread here: https://love2d.org/forums/viewtopic.php?f=5&t=80398 I just realized I subconsciously stole the project name of a user on this forum who technically owns the rights to the name space triangle. https://lo...
by N88
Tue Jun 16, 2015 6:58 pm
Forum: Games and Creations
Topic: teleko
Replies: 6
Views: 5576

Re: teleko

qubodup wrote:Then I read the instructions and was I pleasantry surprised about the animation and sound! :)
Thanks! And it's nice of you to make videos of our LÖVE game attempts :)
I added the descriptions of controls directly into the game, it might be more clear that way.
by N88
Tue Jun 09, 2015 1:08 pm
Forum: Games and Creations
Topic: teleko
Replies: 6
Views: 5576

Re: teleko

Nice game! I like the polish! Level 14- I can't seem to use the goal when you go up and down through it... Try it: right, up, right, up, right, down, left, down, left, down, right, up One other suggestion would be to introduce the difference blocks over multiple levels, that way they're easier to g...
by N88
Tue Jun 09, 2015 11:31 am
Forum: Games and Creations
Topic: teleko
Replies: 6
Views: 5576

teleko

Hello, this is my first project that resembles a game with some gameplay. https://love2d.org/imgmirrur/hnPSspsm.png https://love2d.org/imgmirrur/ftIjh2fm.png Update: Added some basic UI and the ability to browse levels by clicking left/right triangles in top right corner. Support for levels of any s...
by N88
Sat May 30, 2015 8:09 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1494409

Re: What's everyone working on? (tigsource inspired)

Still playing around with random stuff...

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Worm as a chain - each segment is simply pulled to a certain distance from the previous one.
by N88
Thu May 28, 2015 9:35 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1005160

Re: Avatars: OBEY!

Incorporated few OBEYs in my avatar
by N88
Tue May 26, 2015 9:44 pm
Forum: General
Topic: Pixel-perfect in LÖVE
Replies: 4
Views: 4031

Re: Pixel-perfect in LÖVE

I don't think you're missing anything. Actually there are not much settings for the pixel-perfect plugin in the gui shown in the video, EDIT: I think the pixel per unit value is how many pixels long is one space unit in unity world, perhaps?. I tried Unity just yesterday and it seems game objects ha...
by N88
Sun May 24, 2015 10:32 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1494409

Re: What's everyone working on? (tigsource inspired)

Tell us more about that game of yours! That looks a lot like some sort of crowd simulation? Those are just bullets simulated with love.physics. I was thinking about making some kind of space shooter, but ended up trying random stuff, it helps me familiarize myself with love and lua. I was mainly ex...
by N88
Sat May 23, 2015 11:00 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1494409

Re: What's everyone working on? (tigsource inspired)

Hello, I just started playing with love2d. I was searching for some simple game framework and looks like love fits he bill perfectly with the added bonus of having to learn lua :D

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