Search found 28 matches

by FruityLark
Sat Jul 18, 2015 10:08 pm
Forum: Games and Creations
Topic: space... polygon - a work in progress
Replies: 15
Views: 11520

Re: space... polygon - a work in progress

Thanks buntine!

Updated first post with latest version 0.11.2a.
See changelog for details.

Any feedback is welcome, I may be running out of ideas :death:
by FruityLark
Fri Jul 17, 2015 3:51 am
Forum: Games and Creations
Topic: The Salty Sea
Replies: 13
Views: 11417

Re: The Costal Life

If you can make a fun, engaging, seafaring game I look forward to playing it.
Not enough of those around IMO.
by FruityLark
Mon Jul 13, 2015 5:47 am
Forum: Libraries and Tools
Topic: Small event handling module
Replies: 2
Views: 2572

Re: Small event handling module

Reminds me of javascript EventListeners or jquery binds. I like it.
Is this common in other languages?
by FruityLark
Mon Jul 13, 2015 1:09 am
Forum: Games and Creations
Topic: (something)
Replies: 41
Views: 23379

Re: (something)

It looks very nice from what I can tell. Cool animation and art assets.
You made it with löve I assume?
by FruityLark
Mon Jul 13, 2015 1:07 am
Forum: Support and Development
Topic: font sizes
Replies: 6
Views: 3440

Re: font sizes

fleshwhiskey wrote:Also, another quick suggestion: Don't put setnewfont in any other function but love.load . It's very taxing on your computer and will cause your game to crash. I learned that the hard way... >_<'
Do you mean setFont() or newFont() ?
by FruityLark
Sun Jul 12, 2015 9:58 pm
Forum: Games and Creations
Topic: space... polygon - a work in progress
Replies: 15
Views: 11520

Re: space... polygon - a work in progress

Updated first post with latest version 0.10.2a.
edit: hotfix to 0.10.3a. I had forgot to put back the random wall tile removal on generated stages. I don't want the player to have to navigate a big winding maze.
by FruityLark
Sun Jul 12, 2015 7:10 pm
Forum: Games and Creations
Topic: My new Game
Replies: 20
Views: 11077

Re: My new Game

I like your menu's and the simplicity of the idea. a few comments: - You might look into allowing the player to press two directions at the same time. eg. left+up/down, right+up/down. - Is it intentional that the players Y position is not maintained as you move to the next screen? It makes sense if ...
by FruityLark
Sat Jul 11, 2015 6:22 am
Forum: Games and Creations
Topic: space... polygon - a work in progress
Replies: 15
Views: 11520

Re: space... polygon - a work in progress

Playing around with a new enemy in debug mode. :nyu:

Image
by FruityLark
Wed Jul 08, 2015 3:12 am
Forum: Games and Creations
Topic: space... polygon - a work in progress
Replies: 15
Views: 11520

Re: space... polygon - a work in progress

Haha, yea it's not very balanced past the first area. The enemy1 health scaling and enemy2 spawn rate are both out of whack. At least this version doesn't have the spreadbombers one shotting you on certain angles... that was frustrating. I think right now the bullet enemies are the most dangerous be...
by FruityLark
Tue Jul 07, 2015 12:32 am
Forum: Games and Creations
Topic: space... polygon - a work in progress
Replies: 15
Views: 11520

Re: space... polygon - a work in progress

qubodup wrote:Nice and much more interesting than asteroids. I love the plane strap sound as "next level ready" notification :)
http://youtu.be/BuCHBiCluW4
Hey, I'm glad you liked it and thanks for the video!
You had a good first run, especially since you didn't use your bombs or repels :)