Search found 24 matches

by Starkkz
Tue Dec 25, 2018 3:48 pm
Forum: Libraries and Tools
Topic: Shädows (A light engine)
Replies: 40
Views: 46570

Re: Shädows (A light engine)

Do you have the .love sample file to check that issue?
by Starkkz
Sun Dec 16, 2018 5:22 pm
Forum: Libraries and Tools
Topic: Shädows (A light engine)
Replies: 40
Views: 46570

Re: Shädows (A light engine)

Out of curiosity, does a rectangular light source even cast a shadow on a body? Since it's from a top-view perspective, the center of the rectangular light source is all around the shape, then the intensity of the light is equal in all of the shape's area, the projected shadow would appear under the...
by Starkkz
Sat Dec 15, 2018 1:42 am
Forum: Libraries and Tools
Topic: Shädows (A light engine)
Replies: 40
Views: 46570

Re: Shädows (A light engine)

Would you be willing to add square lights to Shädows? Sorry for the late answer. I'm a bit curious to know how can you possibly cast a shadow from a light source that has the shape of a square, I understand that this is totally possible but I haven't tried this before, I will try to find some artic...
by Starkkz
Sun Nov 18, 2018 7:44 pm
Forum: Libraries and Tools
Topic: TypeScript + LÖVE 2D
Replies: 3
Views: 11403

Re: Typescript + LÖVE 2D

It's nice. But what I'd actually like to see is a TypeScript transpiler that can actually be bundled within the same Lua container.
by Starkkz
Sat Nov 17, 2018 6:44 pm
Forum: Libraries and Tools
Topic: Shädows (A light engine)
Replies: 40
Views: 46570

Re: Shädows (A light engine)

I'm sorry about this missing information, I'm going to add it to the wiki.
by Starkkz
Sat Nov 17, 2018 2:48 pm
Forum: Libraries and Tools
Topic: Shädows (A light engine)
Replies: 40
Views: 46570

Re: Shädows (A light engine)

It's very likely that the problem you're facing is the softness shader being applied to every particular light. You can disable that effect by setting the Light.Blur to false.
by Starkkz
Fri Mar 09, 2018 1:47 pm
Forum: Libraries and Tools
Topic: ZIP
Replies: 5
Views: 4517

Re: ZIP

Yeah, I'm expecting to use native functionalities once 0.11 is out. I even requested deflate so that I could use it for this.
by Starkkz
Fri Mar 09, 2018 4:26 am
Forum: Libraries and Tools
Topic: ZIP
Replies: 5
Views: 4517

ZIP

Hello, I made a zip writing/reading library. It's MIT licensed.

The code repository is here.
https://github.com/matiasah/zip

The wiki.
https://github.com/matiasah/zip/wiki

Issues.
https://github.com/matiasah/zip/issues

I tried to make it the easiest possible to use, I appreciate your feedback.
by Starkkz
Tue Jan 23, 2018 7:51 pm
Forum: Libraries and Tools
Topic: Shädows (A light engine)
Replies: 40
Views: 46570

Re: Shädows (A light engine)

I solved your issue and commited it to the git, it was a compatibility issue which I posted here.
https://bitbucket.org/rude/love/issues/ ... difference
by Starkkz
Fri Jan 19, 2018 3:23 am
Forum: Libraries and Tools
Topic: Shädows (A light engine)
Replies: 40
Views: 46570

Re: Shädows (A light engine)

Yeah, but this time we've realized that it's indeed the light shader the one that is not working, it isn't doing the fade effect at all. I'm going to have to check this out on GLES soon. Edit: My guess is that in https://github.com/matiasah/shadows/blob/master/Shaders.lua#L102 Distance is always way...