Search found 23 matches

by sefan
Fri May 22, 2020 6:02 pm
Forum: Games and Creations
Topic: 3-Cols now on Google Play and Amazon
Replies: 0
Views: 5945

3-Cols now on Google Play and Amazon

https://img.itch.zone/aW1hZ2UvNTk0MDI5LzMxNDMwMzEucG5n/original/DmlqH6.png My new game 3-Cols has now soft released on Google Play and Amazon. It's a game where you should combine three or more blocks of the same color to remove them and get points. Download it from Google Play or Amazon Let me kno...
by sefan
Fri Aug 24, 2018 1:52 pm
Forum: Support and Development
Topic: How would I go on about creating an endless runner game?
Replies: 2
Views: 756

Re: How would I go on about creating an endless runner game?

Welcome. One way to start building this is to create like 3 non random obstacles outside of the screen whit a gap between them and then move them. When then obstacles goes outside of the screen you teleport the obstacle to the other side. This way you have obstacles that are constantly moving in X-a...
by sefan
Sun Apr 01, 2018 10:05 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 39456

Re: LÖVE 11.0 released!

Nice work. 11.0 :D
by sefan
Wed Mar 07, 2018 3:54 pm
Forum: Support and Development
Topic: Quads, sprites and coordinate systems
Replies: 7
Views: 1738

Re: Quads, sprites and coordinate systems

My way to handle units is like this. Using it in my current project. width, height = love.graphics.getDimensions( ) unit = 0 --To get the same number of units on any resolution --1 unit is the smallest of width/24 or height/18 if width/24 < height/18 then unit = width/24 else unit = height/18 end im...
by sefan
Thu Feb 22, 2018 9:36 am
Forum: General
Topic: Need help with (big) Table iteration
Replies: 4
Views: 1782

Re: Need help with (big) Table iteration

Welcom to the forum. Please upload a .love file of your code. It makes it easier if you want people to help you. It's hard to see on this code whats slowing your game down. Because I can't see whats happening in v:update() and v:draw(). To save some startup time you could put all the loadedMap code ...
by sefan
Sun Dec 03, 2017 9:42 am
Forum: Games and Creations
Topic: Space Invaders: 1K Challenge
Replies: 7
Views: 3061

Re: Space Invaders: 1K Challenge

Thanks Ivan. I will improve the code :) Looked through your code. I think you can win a lot of characters by skipping love.update and put it all in love.draw. The line "function L.update(_)" is 20 characters and you can reuse same for-loop for calculation and drawing. One more thing you can do to sa...
by sefan
Sat Dec 02, 2017 8:20 pm
Forum: Games and Creations
Topic: Space Invaders: 1K Challenge
Replies: 7
Views: 3061

Re: Space Invaders: 1K Challenge

My code so far: L=love G=L.graphics R=G.rectangle K=L.keyboard.isDown F="fill" N={5,5,5,5,5,5,5,5,5,5,5} x=0 B=0 V=0 D=1 I=0 O=0 P=0 function L.draw()W,H=G.getDimensions() S=W/30 y=H-S if K("a")and x-1>0 then x=x-1 end if K("d")and x+1<W-S then x=x+1 end if K("w") and D>0 then B=x V=y D=0 end if I<1...
by sefan
Mon Nov 13, 2017 3:59 pm
Forum: Support and Development
Topic: What are the best plugins for Sublime when using Love 2D
Replies: 6
Views: 1646

Re: What are the best plugins for Sublime when using Love 2D

I use Lua Love and its great. Highlighting and has all the love-functions built in.
https://love2d.org/wiki/Sublime_Text
by sefan
Thu Oct 19, 2017 2:47 pm
Forum: General
Topic: NekoGear.com (LÖVE T-Shirts, etc)
Replies: 63
Views: 192705

Re: NekoGear.com (LÖVE T-Shirts, etc)

Sorry for the double post, but it's been some time, and it seems like the address itself isn't available anymore (www.nekogear.com). I regret only ordering one piece of clothing some time ago, so what are the chances that some kind of LÖVE fan shop will come online again? If it depends on who is wi...
by sefan
Sun Jul 30, 2017 8:44 pm
Forum: Support and Development
Topic: Use require function.
Replies: 6
Views: 2250

Re: Use require function.

After you require a file you can use all functions in that file. So if you have the functions playerload, playerupdate and playerdraw in your player.lua file. You can write this: Main.lua require "player" --require file player.lua function love.load() playerload() --loading player end function love....