Search found 10 matches

by armisius
Fri Sep 25, 2015 1:58 pm
Forum: Libraries and Tools
Topic: [APIs/Libraries/Resources] Things4Löve2D
Replies: 2
Views: 734

Re: [APIs/Libraries/Resources] Things4Löve2D

Gui is a ton of work to do well so I have no good suggestions there. As for the utils4love lib I think you need a specific direction. The point of a lib is to perform a very specific task so you can reuse it. Looking at the functions I see drawing code string manipulation - it looks more like a col...
by armisius
Mon Sep 21, 2015 2:58 pm
Forum: Support and Development
Topic: [Need Help] Utf-8 deconding error: not enough space
Replies: 4
Views: 961

Re: [Need Help] Utf-8 deconding error: not enough space

Make sure you've saved your file as utf8, this can happen if the string isn't valid utf-8. Oh I forgot to mention, I'm using a imageFont, and if I print the entire charset It doesn't throw the error You probably accidentally deleted "half a character" somewhere I would guess. As bartbes said, make ...
by armisius
Mon Sep 21, 2015 3:16 am
Forum: Support and Development
Topic: [Need Help] Utf-8 deconding error: not enough space
Replies: 4
Views: 961

Re: [Need Help] Utf-8 deconding error: not enough space

bartbes wrote:Make sure you've saved your file as utf8, this can happen if the string isn't valid utf-8.
Oh I forgot to mention, I'm using a imageFont, and if I print the entire charset It doesn't throw the error
by armisius
Sun Sep 20, 2015 7:52 pm
Forum: Support and Development
Topic: [Need Help] Utf-8 deconding error: not enough space
Replies: 4
Views: 961

[Need Help] Utf-8 deconding error: not enough space

I was messing arround tring to print and debug my font, wich has a large character set: system.charset = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"_<>|äëïöüáéíóúàèìòù¨âêîôû^~ÄËÏÖÜÁÉÍÓÚÀÈÌÒÙÂÊÎÔÛñÑ" And when I try to print this part: %&`'*#=[]\"_<>|äëïöüá I...
by armisius
Sun Sep 20, 2015 6:09 am
Forum: Libraries and Tools
Topic: [APIs/Libraries/Resources] Things4Löve2D
Replies: 2
Views: 734

[APIs/Libraries/Resources] Things4Löve2D

Things4Löve2D ~ In heavy development In this topic I will be posting some interesting APIs and Libraries that I'm working on, also resources and fonts, some of the contents are not mine, so, if I mention or upload some I will put the author's page with it. As most of the APIs/Libraries are in devel...
by armisius
Sat Sep 19, 2015 12:50 am
Forum: Support and Development
Topic: [Need Help] Loading Dynamic Content (aka mods)
Replies: 9
Views: 746

Re: [Need Help] Loading Dynamic Content (aka mods)

So, here's an example: --A lua file ( I know you're using json ) that has data return { itema = "thing", itemb = "thing", } --the loading code for k, v in pairs( love.filesystem.getDirectoryItems( dir ) do --get the file local t = pcall( love.filesystem.load( fileLocation )( ) ) --t is now that tab...
by armisius
Sat Sep 19, 2015 12:42 am
Forum: Support and Development
Topic: [Need Help] Loading Dynamic Content (aka mods)
Replies: 9
Views: 746

Re: [Need Help] Loading Dynamic Content (aka mods)

I dont suggest using io.open when you can just use love.filesystem.read( ). Even better, make the table setup like "return { }" then all you need to do is "local t = pcall( love.filesystem.load( path )( ) )" hmmm.... I didn't get the "make the table setup like "return { }"" part and by "t" you mean...
by armisius
Sat Sep 19, 2015 12:02 am
Forum: Support and Development
Topic: [Need Help] Loading Dynamic Content (aka mods)
Replies: 9
Views: 746

Re: [Need Help] Loading Dynamic Content (aka mods)

Alright. The way I do it in my game is that I have different folders for each object type: worldTypes, blocks, and items. I loop through each one and find the block, read it's table, and throw it into a metatable so that any other values not added get added and then the table is put into the global...
by armisius
Fri Sep 18, 2015 11:20 pm
Forum: Support and Development
Topic: [Need Help] Loading Dynamic Content (aka mods)
Replies: 9
Views: 746

Re: [Need Help] Loading Dynamic Content (aka mods)

Not sure if I understood things right. I've been building my most recent game to be somewhat modular using metatables, but you don't necessarily need that. If by "modding" do you mean like being able to add stuff to your game? Because then I suggest looping through wherever you're saving user mods,...
by armisius
Fri Sep 18, 2015 10:09 pm
Forum: Support and Development
Topic: [Need Help] Loading Dynamic Content (aka mods)
Replies: 9
Views: 746

[Need Help] Loading Dynamic Content (aka mods)

I'm working on a game and, as I don't like the hardcoded way to add items or objects, I'm dealing with Dynamic content saved to a specific folder. I've done the code that checks for content and adds the filename to a variable so if you add a custom monter in "assets/monsters" theorically it will add...