Search found 2416 matches
- Sat Jan 23, 2021 7:05 pm
- Forum: Games and Creations
- Topic: Snek Maze - 2D android puzzle game
- Replies: 10
- Views: 470
Re: Snek Maze - 2D android puzzle game
Looks cool. It reminds me a lot of teleko (for Löve 0.9).
- Thu Jan 21, 2021 11:44 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.2 Release
- Replies: 76
- Views: 83501
Re: Groverburger's 3D Engine (g3d) v1.1 Release
Only in some graphics drivers, I believe.groverburger wrote: ↑Thu Jan 21, 2021 12:12 amgrump, there does appear to be some default depth buffer.
- Tue Jan 19, 2021 10:13 am
- Forum: Support and Development
- Topic: [Solved]Rotating and drawing object to target correctly
- Replies: 5
- Views: 280
Re: Rotating and drawing object to target correctly
It's a pretty minimal example, but yeah, the attitude... Looking into the code, it looks to me that the main problem is the overcomplicating of formulas, resulting in incorrect output (like, pi squared??), and the improper use of origin x and y (confusion of variables, it uses the one for v instead ...
- Mon Jan 18, 2021 8:52 pm
- Forum: Support and Development
- Topic: [Solved] How to get Display Index
- Replies: 2
- Views: 162
Re: How to get Display Index
It's basic table indexing.
The select() is there just for accessing the third element directly. This works too:
Code: Select all
love.graphics.print(select(3, love.window.getMode()).display)
Code: Select all
local w, h, flags = love.window.getMode()
love.graphics.print(flags.display)
- Sun Jan 17, 2021 6:05 pm
- Forum: Support and Development
- Topic: Handling POSIX Signals
- Replies: 6
- Views: 330
Re: Handling POSIX Signals
By save directory, you mean what would normally be ~/.love/game_id/ ? I mean whatever love.filesystem.getSaveDirectory () returns, or any subdirectory inside that. I think it defaults to ~/.local/share/love/game_id/ on Linux. Note I haven't tried this, I've just seen it mentioned in this forum at s...
- Sun Jan 17, 2021 2:59 am
- Forum: Support and Development
- Topic: Handling POSIX Signals
- Replies: 6
- Views: 330
Re: Handling POSIX Signals
Technically, the POSIX requirement is only for one platform, so I'd only need to build one binary library. For which platform? Linux? Android? MacOS? iOS? All four can handle POSIX signals. Basically, all the platforms Löve supports except Windows. How does one include and distribute those compiled...
- Sat Jan 16, 2021 6:18 pm
- Forum: Support and Development
- Topic: Handling POSIX Signals
- Replies: 6
- Views: 330
Re: Handling POSIX Signals
You can install and require luaposix, then just call its functions. Distribution is going to be a problem, though, as binary libraries need to be included for all POSIX platforms you intend to support. But if it's for your own use, no problem.
- Sat Jan 16, 2021 6:00 pm
- Forum: Libraries and Tools
- Topic: SUPER STRICT for LUA
- Replies: 28
- Views: 3798
Re: SUPER STRICT for LUA
not can be stacked more than twice, just saying that more than two should parse fine as well. :3 Indeed, that's pretty common with e.g. flux, see https://gist.github.com/rxi/11265117#file-tinysquares-lua-L19 This sounds like it's going to be an endless whack-a-bug. Luacheck's parser already covers ...
- Fri Jan 15, 2021 1:34 pm
- Forum: Support and Development
- Topic: Master tables
- Replies: 6
- Views: 433
Re: Master tables
I've written sort of a tutorial on metatables: https://codeberg.org/pgimeno/Gists/src/ ... e-tutorial
It covers most of the fine details of how metatables work, including some advanced aspects.
It covers most of the fine details of how metatables work, including some advanced aspects.
- Wed Jan 13, 2021 5:33 pm
- Forum: Support and Development
- Topic: Master tables
- Replies: 6
- Views: 433
Re: Master tables
Are you sure that's correct? You're defining __call as a global. I haven't seen the OP's code though, so maybe it makes more sense in the context of the program.