Search found 46 matches

by ReFreezed
Sat Apr 14, 2018 5:22 pm
Forum: Support and Development
Topic: Lua enet woes.
Replies: 1
Views: 80

Re: Lua enet woes.

The code seems to be the same as what I've used and it did work for me. Maybe a firewall is blocking the connection? I'm guessing there's something between the computers preventing the connection. Maybe try to connect to a machine without any hypervisor. This should be all that's needed to connect: ...
by ReFreezed
Sat Apr 14, 2018 4:01 pm
Forum: Support and Development
Topic: Virtual Resolution Management
Replies: 5
Views: 230

Re: Virtual Resolution Management

I do see one glitch - not sure if it's the same as what you're seeing. Fifty Bird glitch.png I've highlighted the issue which reminds me of screen tearing caused by Vsync, but it's happening diagonally. I've looked at the code and it seems to happen when the canvas (or "virtual screen") is drawn to ...
by ReFreezed
Mon Apr 09, 2018 8:26 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 12546

Re: LÖVE 11.0 released!

What would values beyond 1 (or 255) mean? You can't get whiter than white, or more opaque than 100%. It makes sense in the case of drawing textures at least, because LÖVE's color isn't the displayed color - it's multiplied by the colors in the texture. You could for example double the amount of red...
by ReFreezed
Mon Apr 09, 2018 6:59 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 12546

Re: LÖVE 11.0 released!

I noticed color values when drawing sprites are now clamped to the min and max ranges. In the attached test, the sprite pulses pink in 0.10.2 but not 11.0. But I also noticed that the color values when drawing shapes are clamped in both versions, to 0-255 and 0-1 respectively. So is this new sprite...
by ReFreezed
Tue Apr 03, 2018 12:32 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 12546

Re: LÖVE 11.0 released!

raidho36 wrote:
Tue Apr 03, 2018 11:37 am
One thing to know about effects(...)
I see. Got it to work. Thanks for explaining!
by ReFreezed
Tue Apr 03, 2018 10:08 am
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 12546

Re: LÖVE 11.0 released!

I can't get audio effects to work. Any example usage would be helpful.

Source:setEffect() complains about filter type which makes me think only filters are working and not things like reverb. love.audio.setEffect() seem to do nothing, even when given one of the effect types it wants. :?
by ReFreezed
Mon Apr 02, 2018 12:13 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 12546

Re: LÖVE 11.0 released!

Truly awesome! Gonna play with those audio additions right away. I'm just dreading changing all the color values... Anyway, good work!
by ReFreezed
Wed Mar 28, 2018 9:22 pm
Forum: Games and Creations
Topic: Frog Hotel, my lovely new game, is on Kickstarter
Replies: 7
Views: 718

Re: Frog Hotel, my lovely new game, is on Kickstarter

Love the art style! I really like that video. Good luck with the campaign!

Edit: Also, that editor looks slick! :O
by ReFreezed
Wed Mar 28, 2018 4:05 am
Forum: Games and Creations
Topic: Feedback for game's melee combat
Replies: 3
Views: 430

Re: Feedback for game's melee combat

Very simplistic, and feels sluggish. It needs to be more clear what is going on when a character is charging an attack more than just changing the rotation. I had trouble just aiming and hitting the enemies. The instant attack and teleporting forward after charging is also weird. As for needing 1/3 ...
by ReFreezed
Fri Mar 09, 2018 6:59 pm
Forum: General
Topic: From Unity to Love
Replies: 3
Views: 708

Re: From Unity to Love

Fun little read. It's sounds very similar to how I view Löve (and Lua). It's gives me some few simple yet powerful tools to use very freely, unlike in places like Unity where there's this massive system you have to obey (heh) the rules of and just have a lot of things to think about and friction to ...