Search found 44 matches

by technomancy
Wed Oct 17, 2018 3:06 am
Forum: Libraries and Tools
Topic: Polywell: a text editor component
Replies: 41
Views: 19449

Re: Polywell: a text editor component

I've updated it to work with love 11.x, yeah.

I am also in the process of porting it over to the Fennel programming language, but that shouldn't affect the ability to use it from Lua.

https://fennel-lang.org
by technomancy
Sun May 06, 2018 1:56 am
Forum: Games and Creations
Topic: EXO_encounter 667
Replies: 1
Views: 2035

EXO_encounter 667

Hey folks! My game EXO_encounter 667 is written in LÖVE with the Fennel programming language ( https://fennel-lang.org ). It won first place at the Lisp game jam. It is a very short top-down puzzle game involving robots and lasers, so check it out! https://technomancy.itch.io/exo-encounter-667 https...
by technomancy
Wed Jan 11, 2017 2:18 am
Forum: Libraries and Tools
Topic: Polywell: a text editor component
Replies: 41
Views: 19449

Re: Polywell: a text editor component

Thanks; I've moved away from `os.getenv` for compatibility. I don't know how to fix the symlink issue since I don't have a Windows machine to test on, but if you have a suggestion I can try it.
by technomancy
Thu Jan 05, 2017 4:57 pm
Forum: Libraries and Tools
Topic: Polywell: a text editor component
Replies: 41
Views: 19449

Re: Polywell: a text editor component

SiENcE wrote:I the problem lays the file "polywell".
Yeah, it looks like the symlink is being ignored. Try deleting it and replacing it with another full copy of the whole repository, or using some kind of windows-friendly equivalent of symlinks, if such a thing exists.
by technomancy
Mon Jan 02, 2017 4:57 pm
Forum: Libraries and Tools
Topic: Polywell: a text editor component
Replies: 41
Views: 19449

Re: Polywell: a text editor component

SiENcE wrote:So how can i start this on windows?
I've never tried it on Windows, but maybe if you included the actual message from the error in your description of the problem I could tell what went wrong.
by technomancy
Wed Nov 09, 2016 4:43 pm
Forum: Games and Creations
Topic: Cardinality: a HyperCard-like environment
Replies: 2
Views: 1363

Re: Cardinality: a HyperCard-like environment

I've just pushed out an update here that includes a bunch of new features, plus a tutorial that walks you through how things work and how to create your own cards. Downloads linked in the readme: https://gitlab.com/technomancy/cardinality https://p.hagelb.org/cardinality-tutorial.png I've been playt...
by technomancy
Tue Oct 25, 2016 4:38 am
Forum: Games and Creations
Topic: Cardinality: a HyperCard-like environment
Replies: 2
Views: 1363

Cardinality: a HyperCard-like environment

Hello ladies and gentlemen. My latest project from the past few days has been Cardinality, which is a clone of Apple's HyperCard hypertext authoring and programming environment from the 90s: https://en.wikipedia.org/wiki/HyperCard https://gitlab.com/technomancy/cardinality It allows you to create "c...
by technomancy
Mon Sep 26, 2016 2:51 am
Forum: Libraries and Tools
Topic: [LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE
Replies: 100
Views: 49141

Re: [LIKO-12 V0.0.3 PRE] An open-source pico-8-inspired game dev environment for love2d

I played around a bit with this last night and came up with a 100-line space invaders clone: https://p.hagelb.org/shoot.lk12

Image

(It depends on some features which haven't been merged to master yet; see https://github.com/technomancy/LIKO-12/tree/latest)
by technomancy
Sun Sep 25, 2016 1:27 pm
Forum: Libraries and Tools
Topic: Polywell: a text editor component
Replies: 41
Views: 19449

Re: Polywell: a text editor component

So I'm making a prototype game that's similar just for fun and to see if I'm up to the task of doing better on these issues (I've never made a game, you see). And I'm DEFINITELY using polywell. Cool; sounds like fun! Hope you are able to make it work for you. I feel that the live reloading aspect c...
by technomancy
Sun Sep 25, 2016 1:25 pm
Forum: Libraries and Tools
Topic: Polywell: a text editor component
Replies: 41
Views: 19449

Re: Polywell: a text editor component

D0NM wrote:Yay! Nice project!
Don't forget to add UTF8 compatibility into the editor ))
I'm currently using it to edit files that contain Thai characters and non-ascii punctuation, so as far as I know it's already supported. Let me know if you run into UTF-8-related bugs though!