Search found 4 matches

by Anononymous
Sat Mar 05, 2016 10:47 am
Forum: Support and Development
Topic: love.event.wait(timeout)
Replies: 5
Views: 821

Re: love.event.wait(timeout)

Unfortunately it's not acceptable for me. My CPU was manufactured 7 or 8 years ago and there's a noticeable difference between a wait() loop and the default poll() loop. I'm guessing on a smartphone the diff should be noticeable too.
by Anononymous
Fri Mar 04, 2016 12:13 pm
Forum: Support and Development
Topic: love.event.wait(timeout)
Replies: 5
Views: 821

Re: love.event.wait(timeout)

I forgot to mention that one of the reasons I want a timeout argument for love.event.wait() is that I want the game to just sleep and not use any resources when it doesn't need to do anything, that is when the OS isn't sending it any events and no animation deadline has been reached. The default lov...
by Anononymous
Fri Mar 04, 2016 10:43 am
Forum: Support and Development
Topic: love.event.wait(timeout)
Replies: 5
Views: 821

love.event.wait(timeout)

I'm trying to build sort of a dungeon crawler where enemies take a turn automatically every second or so. Obviously I can't poll() once a second because the player should be able to move whenever he feels like. I can't wait() either since that can just block the thread. I guess I could use a separat...
by Anononymous
Wed Dec 16, 2015 6:56 pm
Forum: General
Topic: Offline LÖVE documentation for download
Replies: 91
Views: 136464

Re: Offline LÖVE documentation for download

The styles don't seem to be used properly. I found this near the top of index.html:

<link rel="stylesheet" href="" />

The pages look like plain html.

Also do you need javascript in this bundle? I'm blocking it anyway but still.