Thanks, slime. GLSL/ESSL is an unforgiving language. It still has issues, but at least it actually runs now.
I found an online tool for validating shader code. You just need to remember to change back Love's aliases.
Search found 6 matches
- Mon Feb 15, 2016 5:59 am
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 515317
- Sun Feb 14, 2016 11:38 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 515317
Re: Love.js - A Direct Emscripten Port
Just wanted to pass by and say a huge thanks for this project. Does it support shaders, and/or networking through sockets? It supports OpenGL ES 2.0. Shaders have been tested and work. I haven't tested socket-based networking but emscripten definitely supports websockets so I would imagine that wor...
- Tue Dec 29, 2015 6:22 am
- Forum: Support and Development
- Topic: Missile Command Splosion Effect
- Replies: 12
- Views: 5174
Re: Missile Command Splosion Effect
Thanks S0lll0s. Thats a simple and elegant solution.
- Mon Dec 28, 2015 6:55 am
- Forum: Support and Development
- Topic: Missile Command Splosion Effect
- Replies: 12
- Views: 5174
Re: Missile Command Splosion Effect
So are you saying that, in the loop, it actually starts drawing the second circle before the drawing of the first circle is complete? Does this mean that I should think of love.graphics.circle() as something that initiates the drawing process, rather than something that completes the entire operatio...
- Mon Dec 28, 2015 5:19 am
- Forum: Support and Development
- Topic: Missile Command Splosion Effect
- Replies: 12
- Views: 5174
Re: Missile Command Splosion Effect
Can't stencils do this? With the new api anyways. I did not know about that. Cool. The problem is probably concurrency: race conditions between the parallel GPU processors . You're always sending the same canvas to the shader, not a new canvas. I can't think of a way to do it right without swapping...
- Sun Dec 27, 2015 11:14 pm
- Forum: Support and Development
- Topic: Missile Command Splosion Effect
- Replies: 12
- Views: 5174
Missile Command Splosion Effect
Greetings, I'm trying to do an effect sort of like the explosions in the old Atari game Missile Command, but not quite the same. This is where two explosions cancel each other out where they intersect. Essentially what I'm trying to do is XOR two circles. I thought that using a shader might be the b...