Search found 17 matches

by premek
Thu Jun 14, 2018 10:43 pm
Forum: Support and Development
Topic: Play .mp3 from SD card on Android
Replies: 1
Views: 595

Re: Play .mp3 from SD card on Android

ok after setting this in conf.lua
t.externalstorage = true

the love.filesystem is now on the phone storage that is mounted to PC. But I had to reboot the pohone to see my app's folder in my pc :(
by premek
Thu Jun 14, 2018 6:09 pm
Forum: Support and Development
Topic: Play .mp3 from SD card on Android
Replies: 1
Views: 595

Play .mp3 from SD card on Android

Is it possible to make something like a music player? You would copy your .mp3's from your computer to some place in your phone and then load and play them from Love Android app via `love.audio.newSource`. My problem is that the only directory accessible with newSource on Android (/data/data/my.pack...
by premek
Wed May 09, 2018 1:42 pm
Forum: General
Topic: Need ideeas for a game!
Replies: 31
Views: 8188

Re: Need ideeas for a game!

by premek
Tue May 08, 2018 10:59 pm
Forum: Libraries and Tools
Topic: love-release - in Lua ! - makes LÖVE game release easier
Replies: 148
Views: 92472

Re: love-release - in Lua ! - makes LÖVE game release easier

I got it working on Travis CI. (after 2 days of trial and error) I needed to update from Trusty to Xenial. Update to Bionic was not working so I also needed to update luarocks via luarocks. The build takes 9 minutes :( The ubuntu update is slow and also it needs sudo so it does not run in docker on ...
by premek
Tue May 08, 2018 5:29 pm
Forum: Libraries and Tools
Topic: love-release - in Lua ! - makes LÖVE game release easier
Replies: 148
Views: 92472

Re: love-release - in Lua ! - makes LÖVE game release easier

dan369 wrote:
Tue May 08, 2018 5:11 pm
I have this issue on windows.
maybe we have old libzip version? It works locally on my debian linux with libzip 1.1.2-1.1+b1
by premek
Mon May 07, 2018 6:25 pm
Forum: Libraries and Tools
Topic: love-release - in Lua ! - makes LÖVE game release easier
Replies: 148
Views: 92472

Re: love-release - in Lua ! - makes LÖVE game release easier

hi, is anyone running this on Travis CI? It runs fine locally but I cannot install and run it properly on travis. There is an older luarocks version there (not sure if thats important) and this is the best I managed to do love-release -t mygame target/ src/ sh: 1: love: not found /usr/bin/lua: ...e/...
by premek
Sun Apr 01, 2018 10:10 am
Forum: General
Topic: Autobuild LÖVE games on Travis CI
Replies: 9
Views: 2274

Re: Autobuild LÖVE games on Travis CI

KayleMaster wrote:
Sun Apr 01, 2018 8:11 am
Any idea on how to write something similar but for gitlab's built in CI?
I don't know gitlab and never used it. But maybe it will be very similar? If they don't have Releases equivalent you can commit the binaries
by premek
Sat Jan 21, 2017 9:52 pm
Forum: General
Topic: Autobuild LÖVE games on Travis CI
Replies: 9
Views: 2274

Re: Autobuild LÖVE games on Travis CI

Positive07 wrote:...
I didn't know rcedit. Thanks! Also I didn't yet explored the android builds of love...
by premek
Sat Jan 21, 2017 8:53 pm
Forum: General
Topic: Autobuild LÖVE games on Travis CI
Replies: 9
Views: 2274

Re: Autobuild LÖVE games on Travis CI

Awesome, was planning on looking into this at some point as well. How do you get the .exe's back out again? S3? Travis creates .love file, downloads love binary, joins the love.exe with game.love together (which creates the game.exe) and uploads it back to github. You can check it here https://gith...
by premek
Sat Jan 21, 2017 6:48 pm
Forum: General
Topic: Autobuild LÖVE games on Travis CI
Replies: 9
Views: 2274

Autobuild LÖVE games on Travis CI

Hello,
here I wrote about how I configured my love builds to be done automatically by Travis CI. Maybe it helps somebody too.
It builds .love file, windows .exe and web version from source automatically.

https://medium.com/@premek/autobuild-lo ... .goui8inui