Search found 9 matches

by fade
Sat Feb 27, 2016 8:40 pm
Forum: Support and Development
Topic: 2D FPS construction problem
Replies: 1
Views: 1386

2D FPS construction problem

Hey all you love-ly people! I've got another theoretical question for you. This means I won't be showing any code I wrote, since I'm gonna write it only after I post this message. Okay, so, here we go: The thing I'm going for is a 2d first-person, party-based RPG. You know, like Might and Magic 1 to...
by fade
Wed Feb 17, 2016 11:23 am
Forum: Support and Development
Topic: Keyword-based text parser, anyone?
Replies: 3
Views: 2753

Re: Keyword-based text parser, anyone?

I see two ways to go about this: 1. Some kind of parsing, which is hard to do and very brittle. It's possible to do, but... I don't recommend it at this stage. Especially if you want the NPC to talk back. 2. Keep a word list, like you talked about, and use yourphrase:find(word) for every word in th...
by fade
Wed Feb 17, 2016 10:42 am
Forum: Support and Development
Topic: Keyword-based text parser, anyone?
Replies: 3
Views: 2753

Keyword-based text parser, anyone?

Hey, guys! Me again! I'm not yet at this stage in developing my first love game, but still, it's better to know beforehand. What are your thoughts on implementing a keyword-based text parser as a way to talk to NPCs in a love2d game? It's like this: You activate an NPC. A special NPC screen pops up....
by fade
Tue Feb 09, 2016 9:05 pm
Forum: Support and Development
Topic: Clicking through large amounts of text
Replies: 6
Views: 3846

Re: Clicking through large amounts of text

Guys, I can't tell how grateful I am! Thank you so much! Now I know tons of new stuff, and also where I was mistaken!
by fade
Tue Feb 09, 2016 8:18 pm
Forum: Support and Development
Topic: Looking for beginner tutorial about turn based games
Replies: 10
Views: 8451

Re: Looking for beginner tutorial about turn based games

rmcode wrote:I just started working on a turn based game and the basics are pretty quick to set up.

If I have some time this weekend I'll try to write a small tutorial :)

Hey! :) Any chance you made that tutorial? I would sure love to read it.
by fade
Wed Jan 27, 2016 11:55 pm
Forum: Support and Development
Topic: Clicking through large amounts of text
Replies: 6
Views: 3846

Re: Clicking through large amounts of text

0x29a, Beelz, wow, you guys and this forum, you're just the best! Thank you so much! I implemented both your codes and learned a tonn of new stuff I'm gonna be using in other parts of the adventure and with the text here! Thanks a bunch, I really feel like i'm gonna complete my game some day! The Go...
by fade
Wed Jan 27, 2016 10:57 pm
Forum: Support and Development
Topic: Clicking through large amounts of text
Replies: 6
Views: 3846

Clicking through large amounts of text

Hey guys! Me again, now with a different issue. This one is another problem that kept me thinking for several hours until I gave up and decided to ask you for help again. The thing is I have this one part in my game, where there's a tonn of text. All of it comes in portions to a rather small dialog ...
by fade
Tue Jan 26, 2016 10:59 pm
Forum: Support and Development
Topic: [SOLVED]Interactive dialog and character naming
Replies: 2
Views: 2674

Re: Interactive dialog and character naming

Welcome to the forums fam! I Think I can help here! Basically this is what it will look like local utf8 = require("utf8") function love.load() --Because i'm lazy gr = love.graphics kb = love.keyboard name = "" nameinput = "on" end function love.textinput(t) if nameinpu...
by fade
Tue Jan 26, 2016 9:57 pm
Forum: Support and Development
Topic: [SOLVED]Interactive dialog and character naming
Replies: 2
Views: 2674

[SOLVED]Interactive dialog and character naming

Hey guys! Uber-noob here. Just started learning love2d a week ago. I seem to be doing good, didn't have any trouble following tutorials... but there's this one thing, a very simple thing, which I can't figure out at all! Never even found any data on it using google, the wiki, or this forum (maybe I'...