Search found 125 matches

by steVeRoll
Sat Mar 06, 2021 10:17 pm
Forum: Support and Development
Topic: Getting Image Data of Image
Replies: 4
Views: 123

Re: Getting Image Data of Image

I guess you talking about https://love2d.org/wiki/(Image):getData If you read the big red warning at the top, you'll see that this function is removed since love 11.0. And like the warning suggests, there is no way to get an ImageData from an Image anymore - instead, you should first create an Imag...
by steVeRoll
Wed Feb 24, 2021 7:56 pm
Forum: Games and Creations
Topic: Choco-Ball Roll!
Replies: 1
Views: 249

Choco-Ball Roll!

This game was made in 3 days for LÖVE Jam 2021.
Can you help the chocolate ball get through 6 challenging chocolatey levels??
https://steveroll.itch.io/choco-ball-roll

Image
by steVeRoll
Wed Feb 24, 2021 7:50 pm
Forum: Games and Creations
Topic: A very simple snake game
Replies: 4
Views: 1118

Re: A very simple snake game

This game changed my life! Everyone should try it.
by steVeRoll
Mon Dec 07, 2020 9:48 pm
Forum: Games and Creations
Topic: The Squarehouse
Replies: 11
Views: 3968

Re: The Squarehouse

Then you can make multiple audio sources for each laser, and use the setPosition method on them to position them in the same place where they are in the world (Make sure that they are also set to relative ). Then, use love.audio.setPosition to set the position of the listener to where the player cur...
by steVeRoll
Sat Dec 05, 2020 6:17 pm
Forum: Games and Creations
Topic: The Squarehouse
Replies: 11
Views: 3968

Re: The Squarehouse

- snip - Appreciate the suggestions bro. Like I told sphyrth, I the difficulty was intentional. I'll see about changing somethings like the music and some settings though so don't worry about it. I'm just glad you thought it was nice. One issue though with adding sound effects was that LOVE doesn't...
by steVeRoll
Sat Nov 28, 2020 10:09 pm
Forum: Games and Creations
Topic: The Squarehouse
Replies: 11
Views: 3968

Re: The Squarehouse

It is very nice for a first game! I really like the look of the levels. The platforming challanges are very difficult, that and the lack of checkpoints makes for an infuriating (but very rewarding) experience. I especially liked the last part... ;) Like sphyrth said, the camera can be very annoying ...
by steVeRoll
Fri Oct 23, 2020 10:37 am
Forum: Support and Development
Topic: Using a string with variables such as string = "5a+9b"
Replies: 3
Views: 2590

Re: Using a string with variables such as string = "5a+9b"

Yes, this is possible using Lua's loadstring function, although it would require a bit more work with function environments and such...
What exactly do you want to achieve with this?
by steVeRoll
Sun Oct 04, 2020 2:21 pm
Forum: Support and Development
Topic: How to move a part of a canvas
Replies: 4
Views: 1932

Re: How to move a part of a canvas

Then clear the canvas and redraw it, with the image in the new coordinates.
by steVeRoll
Sat Aug 22, 2020 8:44 pm
Forum: General
Topic: How to get the size of rendered text?
Replies: 1
Views: 3167

Re: How to get the size of rendered text?

If you use love.graphics.print You can use Font:getHeight to get the height of a single line, and Font:getWidth together with the text you're printing to get its width (wrapping isn't taken into account). ‎ If you use Text objects (recommended) Use Text:getWidth and Text:getHeight .
by steVeRoll
Tue Jul 21, 2020 11:26 am
Forum: Games and Creations
Topic: H0ard3() Rel0aded - a hectic top-down shooter
Replies: 5
Views: 4664

Re: H0ard3() Rel0aded - a hectic top-down shooter

A very fun game! Sadly, I got this error in the middle of gameplay: Error bin/enemies.lua:350: attempt to index a nil value Traceback bin/enemies.lua:350: in function 'getClosestEnemyDist' bin/enemies.lua:317: in function 'updateEnemies' main.lua:170: in function 'update' [C]: in function 'xpcall'