Search found 21 matches

by fixylol
Sat Apr 30, 2016 2:21 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 411406

Re: "Questions that don't deserve their own thread" thread

how do i make a double not return "1.0e+010" (or something like that) when i call it?
by fixylol
Fri Apr 29, 2016 12:43 am
Forum: Support and Development
Topic: how do i turn off antialiasing?
Replies: 5
Views: 6332

Re: how do i turn off antialiasing?

is it possible to turn it off on text?
by fixylol
Wed Apr 27, 2016 11:06 pm
Forum: Support and Development
Topic: how do i turn off antialiasing?
Replies: 5
Views: 6332

how do i turn off antialiasing?

i'm making a game with low resolution graphics but the graphics are all blurry
by fixylol
Sun Apr 17, 2016 2:17 pm
Forum: Support and Development
Topic: how do i check if a value is nil?
Replies: 6
Views: 4906

Re: how do i check if a value is nil?

whenever i put a for loop in LoadLevel (so the map resets when the player dies), it seems to crash, but when i put a line of code that points to the level, it seems to work fine :/
by fixylol
Sat Apr 16, 2016 2:51 pm
Forum: Support and Development
Topic: how do i check if a value is nil?
Replies: 6
Views: 4906

Re: how do i check if a value is nil?

the table does exist, however

Code: Select all

if not table[value] then...
still causes an error.
by fixylol
Sat Apr 16, 2016 1:30 pm
Forum: Support and Development
Topic: how do i check if a value is nil?
Replies: 6
Views: 4906

how do i check if a value is nil?

i tried "if not [value] then" and "if [value] == nil then" but it says its trying to index a nil value :/
by fixylol
Thu Apr 14, 2016 10:39 pm
Forum: Games and Creations
Topic: Awedd - A game about blocks and things
Replies: 4
Views: 5226

Re: Awedd - A game about blocks and things

here are some sneek peeks at what i've been working on!
sneekpeek1.png
sneekpeek1.png (1.71 KiB) Viewed 5000 times
sneekpeek2.png
sneekpeek2.png (1.65 KiB) Viewed 5000 times
by fixylol
Wed Apr 13, 2016 6:02 pm
Forum: Support and Development
Topic: modules dont work
Replies: 3
Views: 2467

Re: modules dont work

Require does not take file names, it takes module names. To translate a module name into a filename, you replace all dots with slashes, then append .lua. (Or see [manual]package.path[/manual] or [wiki]love.filesystem.setRequirePath[/wiki].) So in your case, you should be using: require("Level&...
by fixylol
Wed Apr 13, 2016 5:54 pm
Forum: Support and Development
Topic: modules dont work
Replies: 3
Views: 2467

modules dont work

on the top of my script, i put

Code: Select all

require("Level.lua")
, yet for some reason despited Levels.lua actually existing within the game folder it threw an error saying it doesn't exist in the path i put love itself in...
by fixylol
Mon Apr 11, 2016 10:07 pm
Forum: Support and Development
Topic: love2d thinks the number "3" is a bool
Replies: 9
Views: 7305

Re: love2d thinks the number "3" is a bool

DaedalusYoung wrote:This:

Code: Select all

v[3] == 2 and v[2] + 1 or v[3] == 4 and v[2] - 1
seems to return false.
it'shouldnt set the value to false though :/