Search found 16 matches

by emanevitaerc
Fri Sep 29, 2017 12:34 am
Forum: Support and Development
Topic: Question about changing sprites
Replies: 3
Views: 160

Re: Question about changing sprites

Thanks for the reply, I'll keep that in mind :awesome:
by emanevitaerc
Thu Sep 28, 2017 8:03 am
Forum: Support and Development
Topic: Question about changing sprites
Replies: 3
Views: 160

Question about changing sprites

Sorry, this question really isn't LOVE specific, but it pertains to game development potentially in LOVE. So, keeping track of graphical state is annoying. It can lead to unintended behavior whose origins are obnoxious to track down, and it couples game logic with graphics. I had the (probably not o...
by emanevitaerc
Sun Sep 24, 2017 2:51 am
Forum: Libraries and Tools
Topic: console library
Replies: 2
Views: 330

Re: console library

Oh man, and only two days after I hacked together a godawful abomination of a debug console!

Thank you for this, I suspect that this will be very helpful for me in the near future.
by emanevitaerc
Sat Mar 18, 2017 10:49 pm
Forum: General
Topic: What code editor do you use ?
Replies: 142
Views: 23225

Re: What code editor do you use ?

Atom, set up with a few Lua and Love packages and a customized toolbar.
https://puu.sh/uP8CF/fc5413a251.png
by emanevitaerc
Sat Mar 18, 2017 9:27 pm
Forum: Libraries and Tools
Topic: [Library] tiny-ecs - Fast Simple Entity Component System
Replies: 34
Views: 7973

Re: [Library] tiny-ecs - Fast Simple Entity Component System

bakpakin wrote:
Sat Mar 18, 2017 4:56 pm
Try calling sortedSystem:onModify(). This is called once every time new items are added, and resorts the system.
EDIT: Misread your comment, this does work for my intentions. Thanks!
by emanevitaerc
Thu Mar 16, 2017 5:59 pm
Forum: Libraries and Tools
Topic: [Library] tiny-ecs - Fast Simple Entity Component System
Replies: 34
Views: 7973

Re: [Library] tiny-ecs - Fast Simple Entity Component System

How can I make a sorted processing system re-sort its entities? I'm using one to sort drawn entities by depth to get them in a proper draw order, but it only sorts them once upon their addition, so after their depth changes they stay in the same position in the draw system's entity list.
by emanevitaerc
Wed Mar 15, 2017 4:01 pm
Forum: Libraries and Tools
Topic: sock.lua - A simple networking library for LÖVE
Replies: 75
Views: 9356

Re: sock.lua - A simple networking library for LÖVE

Just, wow. I'll absolutely be following this as development goes along. Definitely going to use this, great work.
by emanevitaerc
Thu Oct 27, 2016 9:24 am
Forum: Support and Development
Topic: Applying rotation before scaling
Replies: 2
Views: 342

Applying rotation before scaling

Is it possible to apply rotation to an image before scaling it? As far as I can tell, love.graphics.draw() seems to apply effects in a rigid order, always scaling the image before rotating it. I want to draw an image the other way around; rotating it and then scaling. Is there any way to accomplish ...
by emanevitaerc
Fri Jun 24, 2016 12:38 pm
Forum: Support and Development
Topic: "Gravity well" in Box2D
Replies: 14
Views: 1292

Re: "Gravity well" in Box2D

Looks good. But I suspect that it might be a problem for the way Box optimizes the simulation. If a good deal of the bodies that would otherwise be sleeping are now moving very gradually, wouldn't it result in a lot more calculations? From a gameplay perspective, the gravity well only really needs t...