Search found 77 matches

by Stifu
Sat Jan 18, 2020 2:26 pm
Forum: Ports
Topic: Love2dCS
Replies: 18
Views: 23429

Re: Love2dCS

raidho36 wrote:
Sat Jan 18, 2020 1:46 pm
As far as I know, C# doesn't have JIT compiler in it (but there's an ongoing effort) so it will not be nearly as fast as LuaJIT will do.
What do you mean? .NET has used JIT since almost the very beginning.
by Stifu
Thu Jan 09, 2020 9:27 pm
Forum: Ports
Topic: Love2dCS
Replies: 18
Views: 23429

Re: Love2dCS

If only the .NET → LÖVE part could be done in an AOT fashion, there would be no performance loss. Anyway, nice work.
by Stifu
Tue Dec 31, 2019 7:43 am
Forum: General
Topic: Looking for a codebase to study
Replies: 10
Views: 2057

Re: Looking for a codebase to study

churros wrote:
Mon Dec 30, 2019 5:15 pm
5k+ commits... that's impressive. Did you guys make any game prior to Zanbuyaki?
Zabuyaki is our first LÖVE game. It has loads of commits because we're unskilled yet persistent.
Before that we made Whip-a-Wimp, a simple dungeon crawler made with Cocos2D-JS.
by Stifu
Fri Dec 27, 2019 7:17 pm
Forum: General
Topic: Looking for a codebase to study
Replies: 10
Views: 2057

Re: Looking for a codebase to study

MrFariator wrote:
Fri Dec 27, 2019 3:58 am
Forum user D0NM has Zabuyaki's code available on github.
If anyone decides to study our code, please share any feedback or comments with us. I'm sure some of our stuff could be greatly improved.
by Stifu
Sat Dec 07, 2019 5:36 pm
Forum: General
Topic: Lua function declarations
Replies: 6
Views: 1395

Re: Lua function declarations

pixelfixation wrote:
Sat Dec 07, 2019 12:31 am
I'm trying to use Gspot (side note what is up with that name?!)
Many LÖVE libraries and tools have a name that is a love-related pun, like Möan, Polyamory, LövePotion, Lovebird, MakeLove, etc.
by Stifu
Sun Dec 01, 2019 9:43 pm
Forum: General
Topic: Fighting game hitbox tutorial
Replies: 2
Views: 1178

Re: Fighting game hitbox tutorial

I guess I'm mostly just trying to wrap my head around how I essentially attach my hit/hurt boxes to move along with my character and its animations. The way I see it, you wouldn't have a box that moves along with your character, but the character would be the visual representation of your box. The ...
by Stifu
Wed Jun 12, 2019 6:28 pm
Forum: General
Topic: How to install 11.2 on Raspbian?
Replies: 6
Views: 2488

Re: How to install 11.2 on Raspbian?

I don't know. But RetroPie (which is based on Raspbian) ships LÖVE 11.1.
by Stifu
Mon May 27, 2019 5:30 pm
Forum: Games and Creations
Topic: Blast16: free Mega Drive/Genesis emulator frontend for Raspberry Pi
Replies: 2
Views: 3058

Re: Blast16: free Mega Drive/Genesis emulator frontend for Raspberry Pi

I've seen your stuff on sega-16.com. Good work. :)
Shame about Sega, but something very similar happened to a project I've worked on (can't say more because it might still happen).
by Stifu
Sat May 18, 2019 9:15 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 523614

Re: What's everyone working on? (tigsource inspired)

One thing I really love about games like Don't Starve is the gang of pigs or spiders you could recruit to follow you organically. I think it'd be cool to recruit other fighters as you play, building up a bigger and bigger team that do their own thing and assist you in fights. Like tomagotchi, but w...
by Stifu
Sat May 18, 2019 8:56 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 523614

Re: What's everyone working on? (tigsource inspired)

Brawler looks cool as shit. I'd buy it on a whim if it were on psn. Glad you like it. :) Thanks for being supportive. I'm working on it with Don. "Customizable gangs of baddies" reminds me of Little Fighter 2. It has nice customizable battle modes. As far as characters are concerned, visually, the ...