Search found 12 matches

by endlesstravel
Wed Jan 08, 2020 12:39 pm
Forum: Ports
Topic: Love2dCS
Replies: 18
Views: 23428

Re: Love2dCS

Is this .NET → SDL with a 'LÖVE-like' API or is it actually .NET → LÖVE → SDL? I wonder about the performance hit considering the latter option. Anyway, kudos for the repository, looks well maintained. Thank you for your appreciatio ! it was `.NET → LÖVE → SDL?` And i agree with you, I think it doe...
by endlesstravel
Wed Jan 08, 2020 12:32 pm
Forum: Ports
Topic: Love2dCS
Replies: 18
Views: 23428

Re: Love2dCS

Hey! I've just looked up this wrapper again and saw that a lot of progress has been made! Great work - I've been really put off using LÖVE due to Lua but this might actually draw me back. How's performance look? Are there any benchmarks? Thank you for your appreciation 100k for draw circle, both ge...
by endlesstravel
Wed Jan 08, 2020 4:36 am
Forum: Ports
Topic: Where to find love.xcodeproj
Replies: 1
Views: 6932

Re: Where to find love.xcodeproj

I'm also a rookie of MacOs, but
* I think this project file is a folder
* i think you need lunch project with `xcode` IDE : https://en.wikipedia.org/wiki/Xcode
by endlesstravel
Mon Dec 18, 2017 5:26 am
Forum: Ports
Topic: Love2dCS
Replies: 18
Views: 23428

Re: Love2dCS

Remixful wrote:
Mon Dec 11, 2017 4:21 pm
Will it possible to reference external Love2D libraries?
Sorry, I do not quite understand what it means. Can be described in more detail? :death:
by endlesstravel
Wed Nov 29, 2017 3:28 pm
Forum: Ports
Topic: Love2dCS
Replies: 18
Views: 23428

Re: Love2dCS

It's still a bit rough around the edges, like getting NullReferenceExceptions when calling Love.Graphics.NewImage on a file that doesn't exist, but it's cool to see love being used from another language. As I wanted to test this, I got it compiling and running on linux (with mono), so I sent you a ...
by endlesstravel
Wed Nov 29, 2017 2:54 pm
Forum: Ports
Topic: Love2dCS
Replies: 18
Views: 23428

Re: Love2dCS

Love2dCS enable you directly call LÖVE function not through lua. I think that was clear. When Sir_SIlver said "C# over Lua", he meant to favor one over the other. Anyway, cool project. Although I'm a C# coder myself, I'm wary of such wrappers in general. They may introduce extra bugs, be incomplete...
by endlesstravel
Wed Nov 29, 2017 2:49 pm
Forum: Ports
Topic: Love2dCS
Replies: 18
Views: 23428

Re: Love2dCS

Thanks for your advice!
I have not yet try to build Love2dCS on Linux.
Agree with your point of view. And this posts indeed suitable for staying in Ports subforum.
by endlesstravel
Tue Nov 28, 2017 1:27 am
Forum: Ports
Topic: Love2dCS
Replies: 18
Views: 23428

Re: Love2dCS

Yes, I think Unity3d is pretty choice. And, there may be a misunderstanding here, Love2dCS enable you directly call LÖVE function not through lua.
by endlesstravel
Mon Nov 27, 2017 8:56 am
Forum: Ports
Topic: Love2dCS
Replies: 18
Views: 23428

Love2dCS

Hi everybody, Love2dCS is a C# Wrapper for LÖVE. It means you can make your game with C# in the way you make game in LÖVE . just install an Nuget package and you can run it on windows/debain8+(ubuntu 14+)/macos 8+ Check out it on Github . I always forget what I did in lua code, so ... :? However, tr...
by endlesstravel
Tue Apr 05, 2016 12:04 pm
Forum: Libraries and Tools
Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
Replies: 63
Views: 32354

Re: [library] gamera - A camera system for LÖVE - v1.0.1 is out

@kikito Sorry for late to reply. I am use two camera in the game and set the world to the suit size.
Everything is ok now. It really convenience to use gamera for my game !
Thanks for your time :awesome: