Search found 27 matches

by Iori Branford
Sun Jan 13, 2019 6:20 pm
Forum: Games and Creations
Topic: Demonizer - succubus shmup
Replies: 20
Views: 12888

Re: Demonizer - succubus shmup

Version 0.5.0 - Stage 4 in early access

https://ioribranford.itch.io/demonizer/ ... ersion-050
shot_2019-01-10_13-35-45.png
shot_2019-01-10_13-35-45.png (91.16 KiB) Viewed 1249 times
by Iori Branford
Wed Oct 17, 2018 2:09 am
Forum: Games and Creations
Topic: Demonizer - succubus shmup
Replies: 20
Views: 12888

Re: Demonizer - succubus shmup

Version 0.4.0 - 3rd level playable in early access

https://ioribranford.itch.io/demonizer/ ... ersion-040
2-Ou8R.png
2-Ou8R.png (103.99 KiB) Viewed 2512 times
by Iori Branford
Fri Aug 24, 2018 8:31 am
Forum: Games and Creations
Topic: Demonizer - succubus shmup
Replies: 20
Views: 12888

Re: Demonizer - succubus shmup

Version 0.3.1 - configurable controls

https://ioribranford.itch.io/demonizer/ ... ersion-031
by Iori Branford
Mon Jul 09, 2018 11:40 pm
Forum: Games and Creations
Topic: Demonizer - succubus shmup
Replies: 20
Views: 12888

Re: Demonizer - succubus shmup

0.3.0 - new challenge level, early access for $3

https://ioribranford.itch.io/demonizer/ ... ersion-030

by Iori Branford
Sun Jun 10, 2018 11:00 pm
Forum: Games and Creations
Topic: Demonizer - succubus shmup
Replies: 20
Views: 12888

Re: Demonizer - succubus shmup

Nice usage of Tiled here. I love such kind of games (something like Zanac-EX etc) The only thing I miss on your vids is a characters shadow. Having shadows, you'll be able to add 2 kinds of enemy: on the ground / in air (for different tactics etc). Also you'll be able to make the player jump over s...
by Iori Branford
Thu May 17, 2018 10:26 pm
Forum: Games and Creations
Topic: Demonizer - succubus shmup
Replies: 20
Views: 12888

Re: Demonizer - succubus shmup

0.2.7 - some gameplay and visual improvements
https://ioribranford.itch.io/demonizer/ ... 27-and-wip
by Iori Branford
Mon Apr 09, 2018 9:58 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 25008

Re: LÖVE 11.0 released!

So I found an answer on color clamping. https://bitbucket.org/rude/love/issues/1315/should-lovegraphicssetcolor-etc-error-if-a Indeed the behavior my project relies on was against spec, and in 11.0 requires a pixel shader (or one of the floating point pixel formats but no idea how widely supported t...
by Iori Branford
Wed Apr 04, 2018 10:02 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 25008

Re: LÖVE 11.0 released!

I noticed color values when drawing sprites are now clamped to the min and max ranges. In the attached test, the sprite pulses pink in 0.10.2 but not 11.0. But I also noticed that the color values when drawing shapes are clamped in both versions, to 0-255 and 0-1 respectively. So is this new sprite ...