Search found 11 matches

by ozergul
Mon Jun 06, 2016 3:20 pm
Forum: Games and Creations
Topic: Eric the Anteater and the Interplanetary Rescue
Replies: 4
Views: 939

Re: Eric the Anteater and the Interplanetary Rescue

it seems you have worked very hard. i hope you will get what you want
by ozergul
Wed May 25, 2016 11:25 am
Forum: General
Topic: Is löve2d good to make mobile games?
Replies: 5
Views: 1459

Re: Is löve2d good to make mobile games?

I am not sure about because mobile testing a bit torture. Are there any easy way for mobile test(android)? You can program the game in LOVE and run it as a desktop app. Then once you got something worth stress-testing, you can use the LOVE android app and just transfer the files over to your phone ...
by ozergul
Tue May 24, 2016 8:54 pm
Forum: General
Topic: Is löve2d good to make mobile games?
Replies: 5
Views: 1459

Re: Is löve2d good to make mobile games?

For iOS, it takes a bit of work to make things run on it. As for android (with a few changes), raspberry pi, windows, linux, macOS... You code once and run everywhere. So, yes, very appropriate. You can find some info here: https://love2d.org/wiki/Getting_Started I am not sure about because mobile ...
by ozergul
Thu May 19, 2016 9:53 pm
Forum: General
Topic: Is löve2d good to make mobile games?
Replies: 5
Views: 1459

Is löve2d good to make mobile games?

Hi
I am 2d mobile game maker and actually bored from Unity3D. It is so heavy but easy to handle visual objects.

I tried löve2d and realiesed that is so good and perfect for 2d game making.

My question is löve2d is appropriate frameworks for mobile(android and ios)?
by ozergul
Thu May 19, 2016 11:06 am
Forum: Support and Development
Topic: mobile screen sizes.
Replies: 5
Views: 1350

mobile screen sizes.

hi,
I really liked love2d and I wanna publish my game to android, ios.

but I couldnt find anything about mobile screen. My game will be horizontal.

where is the settings for mobile?
by ozergul
Wed May 18, 2016 10:36 pm
Forum: Support and Development
Topic: scene transitions with hump
Replies: 3
Views: 673

Re: scene transitions with hump

Sulunia wrote:You mean things do not disappear from screen?
So, the scene is not changing?
scene is changing, but each click, objects come over and over.

i fix the problem using another gui library called suit.
by ozergul
Wed May 18, 2016 9:02 pm
Forum: Support and Development
Topic: scene transitions with hump
Replies: 3
Views: 673

scene transitions with hump

Hi, I wanna make scene system. I searched and found hump and now i am using gamestate of hump. it is good. but there is a problem, in scene transitions, old scene does not disappear. how can i achieve this.. require "livecode" local Gamestate = require "gamestate" require "gooi" local oyun = {} loca...
by ozergul
Wed May 18, 2016 7:34 pm
Forum: Support and Development
Topic: Auto update simulator
Replies: 5
Views: 1015

Re: Auto update simulator

qubodup wrote:Hi,
For livecoding/hotswapping there's also https://github.com/ChrisJan00/livecode_love
For integrating the love2d run command in Sublime 2, there's https://love2d.org/wiki/Sublime_Text_2

https://youtu.be/sVZv3JePH60
you are the best man..

it very helped to me.
by ozergul
Fri May 06, 2016 10:03 pm
Forum: Support and Development
Topic: Auto update simulator
Replies: 5
Views: 1015

Re: Auto update simulator

Depending on your editor and OS you can build straight from that without opening a terminal. Or (for windows at least) you can make a batch file to automatically open inside a terminal......... https://love2d.org/wiki/Getting_Started My os is macos and I am using Sublime Text 3. And I couldnt find ...
by ozergul
Fri May 06, 2016 9:50 pm
Forum: Support and Development
Topic: Auto update simulator
Replies: 5
Views: 1015

Auto update simulator

Hi,
I wanna make a game with löve. But I wonder if it is possible to update player when my code changed?

Because all time writing "love game.love" to terminal is a bit tiring.

Regards.