Search found 807 matches

by veethree
Sun Apr 14, 2019 4:02 pm
Forum: Support and Development
Topic: movement code
Replies: 2
Views: 320

Re: movement code

thx
by veethree
Thu Apr 04, 2019 8:56 pm
Forum: Support and Development
Topic: Save/Load System Help
Replies: 2
Views: 272

Re: Save/Load System Help

Writing data to a file is simple, The trickier part is how to structure the data. You could use something like a csv or ini file, But considering your dealing with lua, I'd suggest learning about table serialization. Table serialization basically converts lua tables into strings that you can write t...
by veethree
Mon Apr 01, 2019 4:06 pm
Forum: General
Topic: need help
Replies: 5
Views: 1139

Re: need help

What you need is experience with lua scripting and game development.

Rpg's are complicated, You might want to look into making something simpler just to get your feet wet. A good start is a pong clone or a snake clone. You can also follow some of the tutorials on the wiki.
by veethree
Sun Mar 31, 2019 11:06 pm
Forum: General
Topic: I want to create 2D Animation
Replies: 1
Views: 1053

Re: I want to create 2D Animation

Short answer: No.

Long answer: No, But you could make an animation, and save each frame of it to a file, then assemble the frames into a video with pretty much any video editing software.

To save the frames you could use love.graphics.captureScreenshot
by veethree
Sun Feb 10, 2019 3:52 pm
Forum: Games and Creations
Topic: blockNOT - logic platformer
Replies: 1
Views: 1744

Re: blockNOT - logic platformer

NOICE
by veethree
Thu Jan 24, 2019 12:41 am
Forum: General
Topic: Code Doodles!
Replies: 154
Views: 58916

Re: Code Doodles!

This one isn't contained in main.lua, But i'd consider it a doodle. It's a bunch of randomly moving balls who evolve the ability to hit a target and avoid an obstacle via a genetic algorithm. It's pretty heavily inspired by this tutorial . The code is pretty haphazardly thrown together, But it works...
by veethree
Wed Jan 16, 2019 12:44 pm
Forum: Games and Creations
Topic: bitz - a puzzle game for iOS
Replies: 5
Views: 2566

Re: bitz - a puzzle game for iOS

why not android too?
by veethree
Thu Jan 10, 2019 11:58 am
Forum: General
Topic: TicTacToe Question
Replies: 7
Views: 1054

Re: TicTacToe Question

Could use a 2d array like

Code: Select all

board = {
		{0, 0, 0},
		{0, 0, 0},
		{0, 0, 0}
	}
and draw it like

Code: Select all

for y=1, #board do
		for x=1, #board[1] do
			love.graphics.rectangle("fill", x * cellSize, y * cellSize, cellSize - 1, cellSize - 1)
		end
	end
where cellSize is how large each cell of the board is.
by veethree
Fri Nov 23, 2018 10:27 pm
Forum: Support and Development
Topic: Quit instead of "No Game"
Replies: 4
Views: 836

Re: Quit instead of "No Game"

I don't think that's a love.run thing. I'm talking out of my ass, But i'd guess the "no game" screen is a .löve file or something like that that löve loads if you run it without a game. If that's the case you'd probably have to modify the löve source for it to quit.