Search found 818 matches
- Mon Jun 01, 2020 11:38 pm
- Forum: General
- Topic: Code Doodles!
- Replies: 157
- Views: 115951
Re: Code Doodles!
I've been making music for a long time, And every digital audio workstation i've used has a nifty "tap bpm" function. I was curious how that sort of thing works so i made one in löve. The whole code is in a single file, But i wanted to get all fancy with a custom font and a sound effect. The weird a...
- Sat May 23, 2020 11:20 pm
- Forum: Games and Creations
- Topic: DoodleBox (Code doodle IDE/framework made in löve)
- Replies: 0
- Views: 8045
DoodleBox (Code doodle IDE/framework made in löve)
Hi! I made something that i think is kinda cool. I don't really know what to call it, Maybe a mini IDE. It's a tool that lets you write and run lua/löve code in the same window. As the name suggests it's mainly intended for code doodle type projects. It's composed of 2 parts, A console and a code ed...
- Fri May 15, 2020 12:23 am
- Forum: Games and Creations
- Topic: Cactus Game 2
- Replies: 6
- Views: 6450
Re: Cactus Game 2
Small update. Mostly bugfixes Fixed the weird line issue (Thanks sphyrth :)) Fixed the audio clicking issue when pressing the back button Tweaked entity spawning to make longer games more likely Added the "extra points for clearing enemies while tripping" mechanic the tutorial was lying about before...
- Mon May 11, 2020 10:53 pm
- Forum: Games and Creations
- Topic: Cactus Game 2
- Replies: 6
- Views: 6450
Re: Cactus Game 2
Thanks for checking it out. I get those lines on the sun/moon sometimes, I believe it's caused by the fact i stupidly didn't put any padding on the sprite sheets, That's on my to do list.
- Sat May 09, 2020 1:08 pm
- Forum: Games and Creations
- Topic: Cactus Game 2
- Replies: 6
- Views: 6450
Cactus Game 2
WARNING: This game contains Strong language, Immature and crude humor, And a sprinkle of drug references, If you're not into that you should skip this one :) Hi. I've been working on a sequel to Cactus Game . A really stupid infinite runner that totally rips off that game you can play in Google Chr...
- Thu Apr 23, 2020 11:13 pm
- Forum: Support and Development
- Topic: Android number keyboard
- Replies: 0
- Views: 4377
Android number keyboard
you know how on android sometimes you get a keyboard thats just numbers? Is that possible with love2d?
- Fri Jul 26, 2019 12:04 pm
- Forum: Games and Creations
- Topic: Snake!
- Replies: 9
- Views: 8009
Re: Snake!
this thread is 11 years old
- Mon Jun 10, 2019 9:53 pm
- Forum: General
- Topic: Code Doodles!
- Replies: 157
- Views: 115951
Re: Code Doodles!
GOO SIMULATOR 2020 You need moonshine for it to work cause i'm bad at shaders. 1560203306.png function love.load() s = "" --love.graphics.setBackgroundColor(1, 1, 1) love.physics.setMeter(40) world = love.physics.newWorld(0, love.physics:getMeter() * 8, true) moonshine = require 'moonshine' blur = ...
- Fri Jun 07, 2019 8:19 pm
- Forum: Support and Development
- Topic: How to detect collision for multiple objects
- Replies: 4
- Views: 2990
Re: How to detect collision for multiple objects
Normally there's no need to check collision between A and B and then between B and A. This way, the number of collision checks can be cut in half just by doing the second loop over all objects with an index greater then the current one: for i = 1, #objects - 1 do local object1 = objects[i] for j = ...
- Fri Jun 07, 2019 11:45 am
- Forum: Support and Development
- Topic: How to detect collision for multiple objects
- Replies: 4
- Views: 2990
Re: How to detect collision for multiple objects
1. Loop through all the objects 2. For each object, Loop through all the objects again. This is called a nested loop. 3. Make sure the 2 objects you're checking aren't the same object. 4. Check if the 2 objects are colliding In code this looks something like this. Note that this code is completely u...