Search found 818 matches

by veethree
Mon Jun 01, 2020 11:38 pm
Forum: General
Topic: Code Doodles!
Replies: 157
Views: 108207

Re: Code Doodles!

I've been making music for a long time, And every digital audio workstation i've used has a nifty "tap bpm" function. I was curious how that sort of thing works so i made one in löve. The whole code is in a single file, But i wanted to get all fancy with a custom font and a sound effect. The weird a...
by veethree
Sat May 23, 2020 11:20 pm
Forum: Games and Creations
Topic: DoodleBox (Code doodle IDE/framework made in löve)
Replies: 0
Views: 7338

DoodleBox (Code doodle IDE/framework made in löve)

Hi! I made something that i think is kinda cool. I don't really know what to call it, Maybe a mini IDE. It's a tool that lets you write and run lua/löve code in the same window. As the name suggests it's mainly intended for code doodle type projects. It's composed of 2 parts, A console and a code ed...
by veethree
Fri May 15, 2020 12:23 am
Forum: Games and Creations
Topic: Cactus Game 2
Replies: 6
Views: 5360

Re: Cactus Game 2

Small update. Mostly bugfixes Fixed the weird line issue (Thanks sphyrth :)) Fixed the audio clicking issue when pressing the back button Tweaked entity spawning to make longer games more likely Added the "extra points for clearing enemies while tripping" mechanic the tutorial was lying about before...
by veethree
Mon May 11, 2020 10:53 pm
Forum: Games and Creations
Topic: Cactus Game 2
Replies: 6
Views: 5360

Re: Cactus Game 2

Thanks for checking it out. I get those lines on the sun/moon sometimes, I believe it's caused by the fact i stupidly didn't put any padding on the sprite sheets, That's on my to do list.
by veethree
Sat May 09, 2020 1:08 pm
Forum: Games and Creations
Topic: Cactus Game 2
Replies: 6
Views: 5360

Cactus Game 2

WARNING: This game contains Strong language, Immature and crude humor, And a sprinkle of drug references, If you're not into that you should skip this one :) Hi. I've been working on a sequel to Cactus Game . A really stupid infinite runner that totally rips off that game you can play in Google Chr...
by veethree
Thu Apr 23, 2020 11:13 pm
Forum: Support and Development
Topic: Android number keyboard
Replies: 0
Views: 3965

Android number keyboard

you know how on android sometimes you get a keyboard thats just numbers? Is that possible with love2d?
by veethree
Fri Jul 26, 2019 12:04 pm
Forum: Games and Creations
Topic: Snake!
Replies: 9
Views: 7448

Re: Snake!

this thread is 11 years old
by veethree
Mon Jun 10, 2019 9:53 pm
Forum: General
Topic: Code Doodles!
Replies: 157
Views: 108207

Re: Code Doodles!

GOO SIMULATOR 2020 You need moonshine for it to work cause i'm bad at shaders. 1560203306.png function love.load() s = "" --love.graphics.setBackgroundColor(1, 1, 1) love.physics.setMeter(40) world = love.physics.newWorld(0, love.physics:getMeter() * 8, true) moonshine = require 'moonshine' blur = ...
by veethree
Fri Jun 07, 2019 8:19 pm
Forum: Support and Development
Topic: How to detect collision for multiple objects
Replies: 4
Views: 2469

Re: How to detect collision for multiple objects

Normally there's no need to check collision between A and B and then between B and A. This way, the number of collision checks can be cut in half just by doing the second loop over all objects with an index greater then the current one: for i = 1, #objects - 1 do local object1 = objects[i] for j = ...
by veethree
Fri Jun 07, 2019 11:45 am
Forum: Support and Development
Topic: How to detect collision for multiple objects
Replies: 4
Views: 2469

Re: How to detect collision for multiple objects

1. Loop through all the objects 2. For each object, Loop through all the objects again. This is called a nested loop. 3. Make sure the 2 objects you're checking aren't the same object. 4. Check if the 2 objects are colliding In code this looks something like this. Note that this code is completely u...