Search found 785 matches

by veethree
Thu Sep 06, 2018 12:11 pm
Forum: Games and Creations
Topic: Concerned Joe
Replies: 132
Views: 24296

Re: Concerned Joe

I emailed them once asking about concerned joe.
Thanks for reaching out.
The game's design changed and it became Move or Die instead, so everyone who got the early access got whatever we had of concerned Joe back then, and a Move or Die steam key.
I didn't get a steam key.
by veethree
Fri Aug 17, 2018 8:02 pm
Forum: Games and Creations
Topic: [Android] - Chooz
Replies: 5
Views: 843

Re: [Android] - Chooz

I can download and run it fine, I don't get what it does. Looks pretty though.
by veethree
Thu Aug 16, 2018 6:58 pm
Forum: Games and Creations
Topic: [Android] - Chooz
Replies: 5
Views: 843

Re: [Android] - Chooz

I don't get it
by veethree
Sun Jun 24, 2018 7:45 pm
Forum: Support and Development
Topic: Help for a tug of war game.
Replies: 3
Views: 400

Re: Help for a tug of war game.

Code: Select all

if x == -10 then
This will only be true if x is exactly -10. Depending on how you're manipulating it, X might never be exactly -10. What you should do is something like this

Code: Select all

if x <= -10 then
This checks if x is lower or equal to -10.
by veethree
Mon Jun 04, 2018 3:31 pm
Forum: Support and Development
Topic: love.graphics.print not printing to screen!
Replies: 11
Views: 1464

Re: love.graphics.print not printing to screen!

Is that the whole code? I don't see anything wrong with that.,
by veethree
Mon Jun 04, 2018 11:05 am
Forum: Support and Development
Topic: love.graphics.print not printing to screen!
Replies: 11
Views: 1464

Re: love.graphics.print not printing to screen!

If you post your code we can help you better
by veethree
Fri Jun 01, 2018 11:11 am
Forum: General
Topic: Generating Game Data from .txt files
Replies: 3
Views: 611

Re: Generating Game Data from .txt files

There are ways to do what you describe. But you'd be better off just using a tile map editor like tiled. Tiled can export to .lua files so it's not hard to load them into your game. Plus there's a library called "sti" that can handle it for you.
by veethree
Sun May 20, 2018 6:54 pm
Forum: Support and Development
Topic: Shader not working on Android
Replies: 2
Views: 323

Re: Shader not working on Android

If you post your code we can help you better.
by veethree
Thu May 17, 2018 12:56 pm
Forum: General
Topic: Big Tiled Terrain
Replies: 4
Views: 554

Re: Big Tiled Terrain

You can get away with having a pretty large table as long as you don't iterate over the whole thing every frame.

I use a technique in this that only iterates over the part of the map that's visible to the camera.
by veethree
Thu May 17, 2018 8:29 am
Forum: Support and Development
Topic: Premultiplied alpha
Replies: 2
Views: 318

Re: Premultiplied alpha

Oh. I didn't realise that setBlendMode had a 2nd argument. You'd think if you need premultiplied alpha to use the multiply blend mode it would default to that.
Or the error would indicate that it needs a 2nd argument.