Search found 11 matches

by Macsek
Sun Dec 09, 2018 4:56 pm
Forum: Ports
Topic: Port of LOVE for NDS? Is it possible?
Replies: 4
Views: 6887

Re: Port of LOVE for NDS? Is it possible?

Porting it 1:1 is near impossible due to the 4mb of ram the nds has. Implementing even a small subset of the api would requre a full rewrite because most libraries used by LÖVE have no nds ports.

In short its simply not practical.
by Macsek
Mon May 29, 2017 3:16 pm
Forum: Support and Development
Topic: Building for andriod [solved]
Replies: 4
Views: 910

Re: Building for andriod

This also occurs for me...
The project recently switched from ant to gradle but not all docs are updated....
Try reverting to commit c025e5e with:

Code: Select all

git checkout c025e5e
Then run ndk-build and then finally ant debug
by Macsek
Sat May 27, 2017 7:02 pm
Forum: General
Topic: Very high CPU usage on Debian 8
Replies: 9
Views: 2214

Re: Very high CPU usage on Debian 8

My badly optimized game with game with lots of animations,canvases,tweens averages at 4% CPU and 50MB ram.
I'm using Arch.

Just get the deb file from the frontpage.
by Macsek
Sat May 27, 2017 6:51 pm
Forum: Libraries and Tools
Topic: windfield (easy box2d)
Replies: 6
Views: 2407

Re: windfield (easy box2d)

Nice
My current project uses your old library: "hxdx" It looks fairly similar to me.
What are the differences? Should I update?
by Macsek
Wed May 24, 2017 3:13 pm
Forum: Support and Development
Topic: [SOLVED] How do I create one time animations?
Replies: 0
Views: 604

[SOLVED] How do I create one time animations?

I'm trying to use sodapop but I just can't figure it out.. Here is my attempt: local explosions = {} local explanim = {} function explosions.new(x, y, s) for i = 1, 7, 1 do randX = love.math.random(30, 60) + x randY = love.math.random(30, 60) + y table.insert(explosions, {sprite = sodapop.newAnimate...
by Macsek
Sun Mar 26, 2017 7:17 pm
Forum: Support and Development
Topic: Save game stopped working on Android
Replies: 2
Views: 680

Re: Save game stopped working on Android

There is a solution on the bitbucket issue tracker.

https://bitbucket.org/MartinFelis/love- ... -android-6

Modify the source as described in the last message and it should work.
by Macsek
Sun Mar 26, 2017 3:40 pm
Forum: Support and Development
Topic: love.filesystem does not work on Android 6.0+
Replies: 2
Views: 835

Re: love.filesystem does not work on Android 6.0+

Ugh after some figthing with android sdk/ndk the fix on the bitbucket worked:

https://bitbucket.org/MartinFelis/love- ... -android-6

I still don't know why i cant see anything in any of love's directories i'm using Amaze File Explorer from F-Droid.
by Macsek
Sun Mar 26, 2017 10:12 am
Forum: Support and Development
Topic: love.filesystem does not work on Android 6.0+
Replies: 2
Views: 835

love.filesystem does not work on Android 6.0+

Hello everyone! I'm trying to make an autoupdater for my game to simplify the testing/distribution process for my games. It works quite well on Android 5.0 and below but it doesnt want to work on android 6.0+ here is the bit of code that manages the download/run part: local body, code = http.request...
by Macsek
Sun Dec 18, 2016 9:14 am
Forum: Games and Creations
Topic: The Cold Cabin [LD37]
Replies: 5
Views: 2244

Re: The Cold Cabin [LD37]

I'm suprised nobody commented on this yet.
The 2.5D effect really looks nice!
by Macsek
Sat May 07, 2016 3:57 pm
Forum: Games and Creations
Topic: Flappy juice (Juicy flappy bird clone)
Replies: 4
Views: 2089

Re: Flappy juice (Juicy flappy bird clone)

Juicy indeed.