Search found 39 matches

by milk
Sun Sep 16, 2018 4:09 am
Forum: Games and Creations
Topic: Pong
Replies: 2
Views: 6798

Re: Pong

Well it's definitely pong, good job on the collisions and stuff. The AI looks impossible to beat as it just tracks the ball y position though (at least it appears that way...) I'd suggest adding some hysteresis so it's more of a 'game'.
by milk
Sat Jul 07, 2018 4:36 am
Forum: Support and Development
Topic: VSync - Half Refresh / Skip Frames
Replies: 5
Views: 5465

Re: VSync - Half Refresh / Skip Frames

There's no command for setting FPS directly, this should work for your usage though: function love.load() min_dt = 1/30 --fps next_time = love.timer.getTime() end function love.update(dt) next_time = next_time + min_dt --rest of function here end function love.draw() --rest of function here local cu...
by milk
Sat Jun 30, 2018 3:52 pm
Forum: Libraries and Tools
Topic: Möan.lua - A simple messagebox system.
Replies: 40
Views: 88430

Re: Möan.lua - A simple messagebox system.

Moan.speak is used to insert a single message into the message queue, and therefore should only be called once per message - by putting Moan.speak into love.draw you are inserting new message every frame (which would probably cause the game to crash eventually) Moan.update updates the library (which...
by milk
Wed Jun 06, 2018 12:41 pm
Forum: Support and Development
Topic: [SOLVED!]
Replies: 2
Views: 2634

Re: Lubuntu Love2d installing

Does running "love --version" in terminal return anything?
by milk
Fri Apr 27, 2018 6:12 pm
Forum: Libraries and Tools
Topic: Möan.lua - A simple messagebox system.
Replies: 40
Views: 88430

Re: Möan.lua - A simple messagebox system.

Fantos wrote: Fri Apr 27, 2018 4:02 pm I noticed that for some reason the first message cannot move the camera
Should be fixed now.
by milk
Wed Apr 11, 2018 6:09 pm
Forum: Games and Creations
Topic: lssx -- Fast-paced and twitchy space shmup
Replies: 13
Views: 12241

Re: lssx -- Fast-paced and twitchy space shmup

milk Hi! This is really cool game! Really like the aesthetics, mechanics of controlling the ship, attention to detail. (And that's besides the fact I'm a big fan of old retro video games like Space Invaders, Asteroids, PacMan, Breakout etc.) And that cursor trail effect is just so smart, so simple ...
by milk
Sat Mar 31, 2018 1:45 pm
Forum: Libraries and Tools
Topic: Möan.lua - A simple messagebox system.
Replies: 40
Views: 88430

Re: Möan.lua - A simple messagebox system.

It's not dead!, I've recently had some spare time to start working on this again. Now that I'm much more comfortable with OO and LOVE I've started yet another re-write which should be done by summer time (exams are hell) - anyway, here's what I had in mind for when it's done: 2018-03-31-144227_1366x...
by milk
Sat Mar 17, 2018 2:08 am
Forum: Games and Creations
Topic: lssx -- Fast-paced and twitchy space shmup
Replies: 13
Views: 12241

Re: lssx -- Fast-paced and twitchy space shmup

The box2d messages are a bit hard to read, but it means you created a shape with a very small surface area. I don't know the exact value of b2_epsilon, but it's meant to be "nearly zero". Most often this means you need to set minimum sizes when generating (or cutting) shapes. Ah right, th...
by milk
Fri Mar 16, 2018 12:13 am
Forum: Games and Creations
Topic: lssx -- Fast-paced and twitchy space shmup
Replies: 13
Views: 12241

Re: lssx -- Fast-paced and twitchy space shmup

Thanks, it's much funnier now :D Maybe add the controls to the itch.io page? Controls: added! I added a pause screen while I was at it too. I got two other crashes. One seems like another instance of the same problem, but in a different place. The other looks somewhat different, and seems to be rel...
by milk
Wed Mar 14, 2018 6:35 pm
Forum: Games and Creations
Topic: lssx -- Fast-paced and twitchy space shmup
Replies: 13
Views: 12241

Re: lssx -- Fast-paced and twitchy space shmup

Wow this is really cool, you should put it on Steam. Aah, thanks a lot - Unfortunately I don't think it's of a high enough calibre to be on steam, there's too many problems with it / generally un-scalable to get to the point where I'd feel comfortable putting it on there. Cool game. I couldn't find...