Search found 5 matches

by mihacooper
Thu Oct 12, 2017 11:53 am
Forum: Libraries and Tools
Topic: Effil: easy and efficient multithreading
Replies: 4
Views: 4039

Re: Effil: easy and efficient multithreading

Thanks for feedback, zorg ! I will try to answer to you: Needing to use your effil.table class/type instead of just passing through either a lua table, a Data type native to löve, or a pointer to a C type that i can define with the FFI. effil.table is concept of Lua table shared between threads. The...
by mihacooper
Thu Oct 12, 2017 9:42 am
Forum: Libraries and Tools
Topic: Effil: easy and efficient multithreading
Replies: 4
Views: 4039

Re: Effil: easy and efficient multithreading

if you mean performance comparison then not, we didn't compare it yet. But if you look at our docs you'll see the difference in usage. Effil's API much more convenient and I would say it's more powerful (look at list in the first message).
by mihacooper
Thu Oct 12, 2017 9:01 am
Forum: Libraries and Tools
Topic: Effil: easy and efficient multithreading
Replies: 4
Views: 4039

Effil: easy and efficient multithreading

Hello, comrades! Recently we released a Lua library to support OS multithreading - Effil . Here is github repo and small project overview . Comparing to other threading solutions this is easier to use and has more features: Manageable threads: pause/resume and cancel Tables transmittable between thr...
by mihacooper
Thu Sep 28, 2017 9:45 am
Forum: Support and Development
Topic: Physics world recreation
Replies: 2
Views: 1642

Re: Physics world recreation

Thanks for reply but the problem was that I set meter of physics world after creation of first world. I have found this mistake right after this post was published :3

The problem solved :cool:
by mihacooper
Wed Sep 27, 2017 9:00 pm
Forum: Support and Development
Topic: Physics world recreation
Replies: 2
Views: 1642

Physics world recreation

Hello everyone! I faced with a problem of physics (Box2d) world recreation . I mean that physics works different when I create -> destroy -> create the same world again. I have made simple example here. It shows the speed of failing object: total_time = 0 function recreate_world() -- If physics worl...