Search found 264 matches

by Sir_Silver
Sat Feb 10, 2018 7:07 pm
Forum: General
Topic: LÖVE Jam 2018
Replies: 6
Views: 527

Re: LÖVE Jam 2018

Oh? Are you gonna participate this time though, kayle?
by Sir_Silver
Thu Feb 08, 2018 7:05 pm
Forum: General
Topic: LÖVE Jam 2018
Replies: 6
Views: 527

Re: LÖVE Jam 2018

Super excited for this :3 Thank you for hosting another love jam!
by Sir_Silver
Sat Feb 03, 2018 3:06 pm
Forum: Games and Creations
Topic: Space Delivery [Shoot'em Up]
Replies: 2
Views: 375

Re: Space Delivery [Shoot'em Up]

Not really my type of game, but it seems pretty polished, especially if it was made within just 2 days.

The only problem I have, and it's a problem I have with most games in general, is that the sound is way too loud by default.
by Sir_Silver
Fri Jan 26, 2018 1:11 pm
Forum: General
Topic: Hot reload plugin that actually works?
Replies: 48
Views: 1882

Re: Hot reload plugin that actually works?

That's what I do. I use Visual Studio Code with the LOVE extension which allows me to run my project by just pressing alt + l. I used to drag my project folder onto the love.exe to get it to run. :P
by Sir_Silver
Tue Jan 23, 2018 4:17 am
Forum: Games and Creations
Topic: Better Snake [1.0]
Replies: 4
Views: 512

Re: Better Snake [1.0]

I can't speak from experience, but people have recommended checking out sheepolution for love2d specific tutorials: http://sheepolution.com/learn/book/0

With regards to the code you've written, works perfectly fine for me. Is your snake_icon.png image inside of your images folder?
by Sir_Silver
Fri Jan 19, 2018 6:59 am
Forum: Support and Development
Topic: vector 2 class?
Replies: 6
Views: 359

Re: vector 2 class?

I spent a good little while trying to make .length thing work the way you mentioned it. I don't think I would recommend doing things this way, but here is the code if you're interested in seeing it! local Vec2 = {} function Vec2.__index(t, k) if k == "length" then return t:getLength() end return raw...
by Sir_Silver
Fri Jan 19, 2018 1:59 am
Forum: Support and Development
Topic: vector 2 class?
Replies: 6
Views: 359

Re: vector 2 class?

Not sure how your class system works but lets just pretend that Vec2 is just a regular old table, here's how I would do it. local Vec2 = {} Vec2.__index = Vec2 setmetatable(Vec2, { __call = function(_, x, y) return setmetatable({ x = x or 0, y = y or 0 }, Vec2) end }) --Allows two Vec2 objects to be...
by Sir_Silver
Tue Jan 16, 2018 3:27 pm
Forum: Games and Creations
Topic: Space Opera Gravity
Replies: 49
Views: 11109

Re: Space Opera Gravity

That's a 5 year old thread you just necroed right there my friend.
by Sir_Silver
Sun Jan 14, 2018 3:13 pm
Forum: Support and Development
Topic: Enemy Bullet Error
Replies: 1
Views: 317

Re: Enemy Bullet Error

I've pulled up your code in an editor and after messing with it for a little while, I found more questions than answers. On of the first things I noticed was that you needed to put if love.keyboard.isDown('e') then enemy.fire() end inside of love.update. That begs the next question though, why is th...
by Sir_Silver
Sat Jan 13, 2018 2:41 pm
Forum: Support and Development
Topic: MULTIPLAYER ONLINE GAME - how to do?
Replies: 9
Views: 613

Re: MULTIPLAYER ONLINE GAME - how to do?

I was able to create a multiplayer game in love within 1 week using https://github.com/camchenry/sock.lua.