Search found 210 matches

by KayleMaster
Sat Nov 09, 2019 8:48 am
Forum: Support and Development
Topic: Extreme error
Replies: 3
Views: 301

Re: Extreme error

Hey, welcome to the forums!

It will be much easier for us if you just include a .love/.zip file in the post instead of copy pasting the code.
You can also embed code with the [ code ] tag which keeps indentation.
by KayleMaster
Mon Oct 28, 2019 2:30 pm
Forum: General
Topic: LÖVE 11.3 released!
Replies: 31
Views: 10641

Re: LÖVE 11.3 released!

I've skipped version 11 until now, but these changes are too good (including the fixes!), thanks a lot and keep up the hard work!
by KayleMaster
Wed Aug 14, 2019 3:16 pm
Forum: Games and Creations
Topic: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
Replies: 42
Views: 28857

Re: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018

Would you do it again?
If you had to make a commercial game (but someone paid for the work), would you choose LOVE again?
by KayleMaster
Tue Jul 30, 2019 10:18 pm
Forum: General
Topic: Is it that easy to reverse-engineer a love2d game?
Replies: 22
Views: 6176

Re: Is it that easy to reverse-engineer a love2d game?

The files of kingdom rush are obfuscated, which is a shame because I wanted to see how he implemented a mechanic. (Arrow path more specifically)
Even a bigger shame because I had some modding plans.
by KayleMaster
Sat Jun 29, 2019 12:42 pm
Forum: Support and Development
Topic: How can I resize an image without resizing the entire co-ordinate system
Replies: 5
Views: 3707

Re: How can I resize an image without resizing the entire co-ordinate system

Did you try scaling in the draw call instead of the entire stack? sx, sy are the parameters, check the API.
by KayleMaster
Fri Jun 28, 2019 5:05 pm
Forum: Support and Development
Topic: A Question about SpriteBatch and Maxsprites
Replies: 3
Views: 3859

Re: A Question about SpriteBatch and Maxsprites

Since it's probably allocating memory, it's better to alocate at the start of the game (select a higher amount of max sprites) than to increment 1 by 1 during the game as it may cause hiccups. However for such a small memory allocation, it may not matter at all, but I'd still go with the first route.
by KayleMaster
Sun Jun 23, 2019 6:25 pm
Forum: General
Topic: need help, thanks in advance[SOLVED]
Replies: 1
Views: 2099

Re: need help, thanks in advance[SOLVED]

`block` is global. So what you're essentially doing is putting a reference `block` in every array entry (`blocks`), but then you change it, so every entry is the same block. Try putting a local before it: function addBlock(x,y,w,h) local block = {x=x,y=y,w=w,h=h} blocks[#blocks+1] = block table.inse...
by KayleMaster
Tue May 21, 2019 7:23 am
Forum: Support and Development
Topic: [SOLVED] RPG Party System
Replies: 6
Views: 2988

Re: RPG Party System

Step 1: Gridify your game You think it's not, but really I think that game just uses a really small grid (8x8 maybe?) so it's barely noticable to the player, but still eases the programmer. A seasoned gamedev can see that the movements are not pixel by pixel but more like 8 pixels at a time. Again, ...
by KayleMaster
Sun May 19, 2019 1:55 pm
Forum: Games and Creations
Topic: BrawlQuest: The Rewrite
Replies: 2
Views: 2217

Re: BrawlQuest: The Rewrite

Awesome! I really hope you'd spice the combat up however, I found that very lacking in the previous version.
What's the purpose of that student grant thing? Is there a milestone to hit with that marketing budget or..?
by KayleMaster
Sat May 18, 2019 8:05 pm
Forum: Support and Development
Topic: LUA question about visibility
Replies: 17
Views: 3372

Re: LUA question about visibility

I'm not sure if code is missing, or you just didn't quite grasp Lua. periodic_table = {} function periodic_table:load() local element = require("element") -- lots of code more end You're requiring this module from love.load with periodic_table = require 'periodic_table' But because you don't have lo...