Search found 234 matches

by KayleMaster
Mon Dec 19, 2022 6:33 pm
Forum: Support and Development
Topic: Performance issue: 80% usage of a 3080 12gb? Bruh
Replies: 16
Views: 3106

Re: Performance issue: 80% usage of a 3080 12gb? Bruh

1. You are creating a lot of garbage. Check out this graph from jprof Capture1.PNG The green line is the memory usage. When you see that triangle graph it means the GC is trying HARD to clean up the huge amounts of garbage you are creating. That's what causes the lag spikes, around 3 MB for every 30...
by KayleMaster
Fri Dec 02, 2022 4:41 pm
Forum: Games and Creations
Topic: Stone Kingdoms 0.4.0 (RTS)
Replies: 15
Views: 23944

Re: Stone Kingdoms 0.4.0 (RTS)

Released 0.4.0! It's available on itch.io here: https://stonekingdoms.itch.io/stone-kingdoms-rts Changelog Fixed: - Units will no longer go through objects if they are placed after their path has been found - Units will sometimes not free up the last place they've been at - Fixed woodcutters getting...
by KayleMaster
Tue Aug 23, 2022 7:30 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1488578

Re: What's everyone working on? (tigsource inspired)

Rigachupe wrote: Tue Aug 23, 2022 9:34 am And view of the world:
randomness-220823-112904.png


Did you make this overworld map? What tools did you use? Looks nice.
by KayleMaster
Sat Jul 09, 2022 8:13 am
Forum: Games and Creations
Topic: Abandoned ECS platformer
Replies: 5
Views: 2826

Re: Abandoned ECS platformer

Looks great, movement is natural, plays very smooth, I'd say you have a solid base here. The art looks great too.
by KayleMaster
Mon Jun 06, 2022 6:30 am
Forum: Games and Creations
Topic: Stone Kingdoms 0.4.0 (RTS)
Replies: 15
Views: 23944

Re: Stone Kingdoms 0.3.1 (RTS)

Added version 0.3.1
Features:
  • Graphical interface
  • Saving/loading
  • Elevated terrain
  • Shadows
  • Rivers
  • and more!
Download links are on the first post.
by KayleMaster
Tue Mar 15, 2022 6:46 pm
Forum: General
Topic: Has anyone tried to 'cost' their project development?
Replies: 8
Views: 7450

Re: Has anyone tried to 'cost' their project development?

I used to track my time in Gitlab, where my repository lives. I stopped because I didn't really care, but you could get a nice breakdown to see which features were the most "expensive", how long they took you on average, etc.
Capture.PNG
Capture.PNG (8.61 KiB) Viewed 7342 times
by KayleMaster
Fri Jan 14, 2022 4:44 pm
Forum: Libraries and Tools
Topic: Ent - simple & easy to use logging library
Replies: 5
Views: 6029

Re: Ent - simple & easy to use logging library

That will work for me, although I was thinking of in conjuction with log levels. That being said, I think this is the better option anyways. Thanks!
by KayleMaster
Thu Jan 13, 2022 8:59 pm
Forum: Libraries and Tools
Topic: Ent - simple & easy to use logging library
Replies: 5
Views: 6029

Re: Ent - simple & easy to use logging library

Looks great! Probably time to replace my print statements. Can I request a feature? local map_logger = ent.logger("map") map_logger.info("Loaded map Abyss") -- Output [map] Loaded map Abyss Would be nice to have a built in wrapper so I can differentiate between various systems.
by KayleMaster
Sun Nov 28, 2021 8:48 am
Forum: Games and Creations
Topic: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
Replies: 110
Views: 120594

Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

I understand. Don't get me wrong - the performance is not a deal breaker for me, just wanted to give some feedback on it. Respect for having a clear path forward, that's always important! When you eventually reach the next optimization phase, let me know, I can give you some directions. However as y...