Search found 139 matches

by Zireael
Wed Apr 12, 2017 1:04 pm
Forum: Games and Creations
Topic: Porting my own Veins of the Earth to LOVE
Replies: 90
Views: 10832

Re: Porting my own Veins of the Earth to LOVE

Do you think switching to ECS would help with the actor creation performance problem? It's a huge showstopper and I've been making a Java port in which creating 4 actors takes 20 ms...
by Zireael
Thu Mar 02, 2017 7:31 am
Forum: Games and Creations
Topic: Porting my own Veins of the Earth to LOVE
Replies: 90
Views: 10832

Re: Porting my own Veins of the Earth to LOVE

I spent the last few days trying to speed up game's startup. I rearranged the loading order, so that actual classes and tiles are loaded AFTER you decide to start the game (since a player could exit at the main menu for some reason). This made the main menu loading almost instantaneous. I removed so...
by Zireael
Sat Feb 25, 2017 7:52 pm
Forum: Libraries and Tools
Topic: Knife: a collection of micro-modules
Replies: 24
Views: 4960

Re: Knife: a collection of micro-modules

Meaning: "-mainMenu|arcade|gameover" does not and it has to be part of the components list.
Does not what?
by Zireael
Sat Feb 25, 2017 8:23 am
Forum: Games and Creations
Topic: Porting my own Veins of the Earth to LOVE
Replies: 90
Views: 10832

Re: Porting my own Veins of the Earth to LOVE

4aiman, thanks for the report. I'm sorry to say I wasn't able to squeeze a fix this week. http://i.imgur.com/KVdgHXU.gif Pretty debug item creation screen http://i.imgur.com/wjdybXnl.jpg Funny bug with outline shader http://i.imgur.com/7fjJwUhl.jpg Visibility overlay that allowed me to find a bug in...
by Zireael
Fri Feb 24, 2017 2:03 pm
Forum: General
Topic: Is Love a Suitable Engine for my Project?
Replies: 9
Views: 1428

Re: Is Love a Suitable Engine for my Project?

Frimbleglim, I am making a roguelike/RPG hybrid in LOVE. Out of all the features you listed, I don't have saving implemented yet (but there are several serialization libraries that help with it) nor do I use playing cards. Check out ROTLove library for randomization, and STI for drawing the map. You...
by Zireael
Fri Feb 24, 2017 2:00 pm
Forum: Support and Development
Topic: Optimize image loading / displaying
Replies: 7
Views: 660

Re: Optimize image loading / displaying

Is there a way to batch lines written using love.graphics.print?
by Zireael
Thu Feb 23, 2017 11:46 am
Forum: Libraries and Tools
Topic: [Library] tiny-ecs - Fast Simple Entity Component System
Replies: 34
Views: 7881

Re: [Library] tiny-ecs - Fast Simple Entity Component System

Are the two demos by bakpakin the only examples of how to use it? I wanted to change parts of my existing project to a component structure since I'm having problems with loops/diamond problem when using inheritance...
by Zireael
Thu Feb 23, 2017 11:42 am
Forum: Support and Development
Topic: table & for loop
Replies: 5
Views: 526

Re: table & for loop

Your graph table only has one line because you're reinitializing it on every run of the loop
Move graph = {} two lines higher (so that it's before the for i=1,60)

Don't worry, it happened to me too :P
by Zireael
Tue Feb 21, 2017 6:52 pm
Forum: Games and Creations
Topic: Porting my own Veins of the Earth to LOVE
Replies: 90
Views: 10832

Re: Porting my own Veins of the Earth to LOVE

The isometric version is now equal to the orthogonal version. The only thing missing is somehow showing the FOV. The library bug which caused you to get all identical rolls when creating character was fixed. http://i.imgur.com/EiZAcCQ.gif A short clip of the game in action I also sneaked in a couple...
by Zireael
Tue Feb 21, 2017 11:48 am
Forum: Libraries and Tools
Topic: Middleclass 4.x Object-Orientation for Lua
Replies: 21
Views: 3833

Re: [Lib] Middleclass 4.0.0. Object-Orientation for Lua

I just realized I am using the outdated Lua module keyword in my project. :oops:

I am looking for an OOP implementation that allows multiple inheritance. I looked through git and github wiki and I am not sure whether middleclass supports it or not.