Search found 311 matches

by yetneverdone
Fri Feb 15, 2019 4:42 am
Forum: Libraries and Tools
Topic: [Library] anim8 - An animation library - v2.3.0 released
Replies: 70
Views: 30053

Re: [Library] anim8 - An animation library - v2.3.0 released

The "current frame" is not documented on purpose, because you should not tie your game logic to your animations. If you must know, it is `anim.position`. Let me explain why you should not use it. As an example, let's say that your 4-frame animation is a "shooting a gun" animation, with frame durati...
by yetneverdone
Wed Feb 13, 2019 4:09 pm
Forum: General
Topic: Proposal for a new Love2d IDE
Replies: 4
Views: 131

Re: Proposal for a new Love2d IDE

If that's the case, then go, I'm interested in that kind of ide for löve.

Ps. Love for linux
by yetneverdone
Wed Feb 13, 2019 2:07 pm
Forum: General
Topic: Proposal for a new Love2d IDE
Replies: 4
Views: 131

Re: Proposal for a new Love2d IDE

Why not fork vscode or make an extensible extension for it?

Hide, the heaps game engine ide is a fork of vscode, so there would be less writing.
by yetneverdone
Wed Jan 30, 2019 4:59 am
Forum: Libraries and Tools
Topic: Blob.lua - binary serialization library
Replies: 16
Views: 5544

Re: Blob.lua - binary serialization library

Hi, it says support for c data type. Would this be compatible for https://github.com/novemberisms/brinevector ? Not fully. This works: local v = Vector(23, 42) -- serialize local w = BlobWriter() w:number(v.x):number(v.y) -- deserialize local r = BlobReader(w:tostring()) v = Vector(r:number(), r:nu...
by yetneverdone
Fri Jan 25, 2019 1:50 am
Forum: Libraries and Tools
Topic: Blob.lua - binary serialization library
Replies: 16
Views: 5544

Re: Blob.lua - binary serialization library

Hi, it says support for c data type. Would this be compatible for https://github.com/novemberisms/brinevector
?
by yetneverdone
Thu Jan 03, 2019 5:47 pm
Forum: Libraries and Tools
Topic: LuaPreprocess
Replies: 3
Views: 879

Re: LuaPreprocess

Thanks.

Yes, that should be helpful. Making the folder is the user's job.

Looking forward for this
by yetneverdone
Thu Jan 03, 2019 6:31 am
Forum: Libraries and Tools
Topic: LuaPreprocess
Replies: 3
Views: 879

Re: LuaPreprocess

Hi, awesome work. How does one use this to preprocess many lua files?

Does it support preprocessing bunch of lua files and then output the those preprocessed files in another folder like in c/c++ turning files into obj files? What will be the command then?

Thanks
by yetneverdone
Fri Dec 28, 2018 2:42 pm
Forum: Support and Development
Topic: How to setup VIM
Replies: 35
Views: 7607

Re: How to setup VIM

You can use vim-dispatch to do that, and also to edit the code while the game is running (good for hot reloading)
by yetneverdone
Sat Oct 20, 2018 3:54 pm
Forum: Games and Creations
Topic: [BETA] Purrr - Mobile Game of Multiple Game Genre/Mechanics
Replies: 0
Views: 1948

[BETA] Purrr - Mobile Game of Multiple Game Genre/Mechanics

Hi, I am attempting to make a mobile game that will implement different game mechanics (platformer, topdown, shooter, stealth, etc) using ECS. I think it is also a demo for the capabilities of using ECS in implementing many game genre easily. Since deadline is midnight and I had only a week to devel...