Search found 306 matches

by yetneverdone
Thu Jan 03, 2019 5:47 pm
Forum: Libraries and Tools
Topic: LuaPreprocess
Replies: 3
Views: 490

Re: LuaPreprocess

Thanks.

Yes, that should be helpful. Making the folder is the user's job.

Looking forward for this
by yetneverdone
Thu Jan 03, 2019 6:31 am
Forum: Libraries and Tools
Topic: LuaPreprocess
Replies: 3
Views: 490

Re: LuaPreprocess

Hi, awesome work. How does one use this to preprocess many lua files?

Does it support preprocessing bunch of lua files and then output the those preprocessed files in another folder like in c/c++ turning files into obj files? What will be the command then?

Thanks
by yetneverdone
Fri Dec 28, 2018 2:42 pm
Forum: Support and Development
Topic: How to setup VIM
Replies: 35
Views: 7365

Re: How to setup VIM

You can use vim-dispatch to do that, and also to edit the code while the game is running (good for hot reloading)
by yetneverdone
Sat Oct 20, 2018 3:54 pm
Forum: Games and Creations
Topic: [BETA] Purrr - Mobile Game of Multiple Game Genre/Mechanics
Replies: 0
Views: 1867

[BETA] Purrr - Mobile Game of Multiple Game Genre/Mechanics

Hi, I am attempting to make a mobile game that will implement different game mechanics (platformer, topdown, shooter, stealth, etc) using ECS. I think it is also a demo for the capabilities of using ECS in implementing many game genre easily. Since deadline is midnight and I had only a week to devel...
by yetneverdone
Fri Oct 05, 2018 4:16 am
Forum: Games and Creations
Topic: ItsyRealm - 3D single-player RPG
Replies: 12
Views: 4006

Re: ItsyRealm

WOAH!
by yetneverdone
Tue Oct 02, 2018 11:24 am
Forum: Libraries and Tools
Topic: [Guide]Automate android export
Replies: 5
Views: 2511

Re: [Guide]Automate android export

Hey, I want to share my makefile! I just run this and voila! easily create a .love file, then compile that to apk, sign, and then install to my phone through adb. If app already exists in my phone, it automatically uninstall it. SHELL := /bin/zsh ANDROID = PATH:/opt/android-sdk/build-tools/28.0.2 LO...
by yetneverdone
Sat Sep 15, 2018 2:15 am
Forum: Games and Creations
Topic: Fish [GMTK]
Replies: 4
Views: 1004

Re: Fish [GMTK]

WOAH! Mark listed it as one of the top ten!
by yetneverdone
Wed Jul 25, 2018 3:41 pm
Forum: Support and Development
Topic: Preserving transparency when using shaders?
Replies: 3
Views: 551

Re: Preserving transparency when using shaders?

Also, instead of doing this per draw,

Code: Select all

shaders.grayscale:send("factor",0)
just do this once (after the shader is created)