Search found 298 matches

by yetneverdone
Wed Jul 25, 2018 3:41 pm
Forum: Support and Development
Topic: Preserving transparency when using shaders?
Replies: 3
Views: 364

Re: Preserving transparency when using shaders?

Also, instead of doing this per draw,

Code: Select all

shaders.grayscale:send("factor",0)
just do this once (after the shader is created)
by yetneverdone
Sat Jun 30, 2018 9:50 am
Forum: Libraries and Tools
Topic: Möan.lua - A simple messagebox system.
Replies: 30
Views: 5369

Re: Möan.lua - A simple messagebox system.

Actually, aftwr checking the repo. It should be ``` local Moan = require("moan") ``` Not ``` require("moan") ``` I checked it too and Moan.lua declares a global Moan table. OP's Moan.speak call should work as is with the current Moan.lua from the repo. require('Moan') Moan.speak('Test', { 'test' })...
by yetneverdone
Sat Jun 30, 2018 8:53 am
Forum: Libraries and Tools
Topic: Möan.lua - A simple messagebox system.
Replies: 30
Views: 5369

Re: Möan.lua - A simple messagebox system.

sorry wrong error log i already deleted the joycon library Error main.lua:10: attempt to call field 'speak' (a nil value) Traceback main.lua:10: in function 'draw' [C]: in function 'xpcall' That means that the "speak" function of Moan is nil (not a function or doesn't exist). Try browsing the Moan ...
by yetneverdone
Sat Jun 30, 2018 7:48 am
Forum: Libraries and Tools
Topic: Möan.lua - A simple messagebox system.
Replies: 30
Views: 5369

Re: Möan.lua - A simple messagebox system.

hey guys i am trying to use moan in my project but when it gets to the message box code it crashes can someone help with this here is the error Error Syntax error: joycon.lua:7: unexpected symbol near '<' Traceback [C]: at 0x7fa82417f230 [C]: in function 'require' main.lua:3: in main chunk [C]: in ...
by yetneverdone
Fri Jun 22, 2018 8:58 am
Forum: Libraries and Tools
Topic: [0.10.2 water-waves-v.0.1] - library for water waves creation
Replies: 1
Views: 619

Re: [0.10.2 water-waves-v.0.1] - library for water waves creation

Awesome! Add 11.0 compatibility and api please
by yetneverdone
Sat Jun 16, 2018 3:00 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1638
Views: 323242

Re: What's everyone working on? (tigsource inspired)

MrFariator wrote:
Sat Jun 16, 2018 12:02 pm
MrFariator wrote:
Sat Apr 21, 2018 11:29 am
...
Refined the hookshot's combat applications, namely that you can aim the throw in any 8 directions, plus some additional enemies.

Image
CONGRATS! Nitrome followed you (the game) on twitter! They might be interested in your game :)
by yetneverdone
Fri Jun 01, 2018 6:13 am
Forum: General
Topic: Illustration moving but object stationary in Love2d Camera movements
Replies: 2
Views: 398

Re: Illustration moving but object stationary in Love2d Camera movements

Please wrap your code so everyone can read it properly and easily
by yetneverdone
Thu May 31, 2018 8:06 am
Forum: Libraries and Tools
Topic: [11.1] LIKO-LÖVE, A tweaked Android build of LÖVE
Replies: 5
Views: 1134

Re: [11.1] LIKO-LÖVE, A tweaked Android build of LÖVE

Hey, it's not working for me :/ im trying to open a .love file in my phone with the liko app, just shows the no game screen