Search found 78 matches

by MrFariator
Sat Jun 16, 2018 12:02 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1628
Views: 308344

Re: What's everyone working on? (tigsource inspired)

MrFariator wrote:
Sat Apr 21, 2018 11:29 am
...
Refined the hookshot's combat applications, namely that you can aim the throw in any 8 directions, plus some additional enemies.

Image
by MrFariator
Sun Jun 10, 2018 10:29 am
Forum: Support and Development
Topic: simple log library crashes love without notice
Replies: 2
Views: 161

Re: simple log library crashes love without notice

local timestamp = os.date("%F-%R:%S") This particular line seems to be at fault; I checked the lua docs for the usage of os.date and it did not list %F or %R as legible arguments, which for a reason or another results in lua runtime to instantly hang up. I changed the line to something like the fol...
by MrFariator
Mon Jun 04, 2018 10:05 pm
Forum: General
Topic: Love on Mac w/o OpenGL
Replies: 10
Views: 754

Re: Love on Mac w/o OpenGL

The post for the uninitiated: https://developer.apple.com/macos/whats-new/ Deprecation of OpenGL and OpenCL Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14. Games and graphics-intensive apps that use OpenGL should no...
by MrFariator
Sun May 20, 2018 10:04 pm
Forum: Support and Development
Topic: Bullets gain speed and dissapear when another is shot
Replies: 2
Views: 182

Re: Bullets gain speed and dissapear when another is shot

Couple of notes: - You are not using the 'local' keyword inside your spawnMissile function. Because lua is global by default, this has the effect of you overriding the global 'missile' table every time a missile is spawned, effectively replacing whatever it was holding before (in this case, replacin...
by MrFariator
Mon Apr 23, 2018 4:20 pm
Forum: Support and Development
Topic: [Solved] Problem with love.filesystem.write and read
Replies: 6
Views: 323

Re: Problem with love.filesystem.write and read

Example usage of zorg's code (just put the serialize function somewhere where it's accessible in scope, like at the top of main.lua): local myTable = { myValue = 1, mySecondValue = 3, myThirdValue = 4 } -- Serialize the table into a string with the function local myString = serialize(myTable) -- myS...
by MrFariator
Sun Apr 22, 2018 9:37 pm
Forum: Support and Development
Topic: [Solved] Problem with love.filesystem.write and read
Replies: 6
Views: 323

Re: Problem with love.filesystem.write and read

Can you show your love.load in question?
by MrFariator
Sun Apr 15, 2018 9:42 pm
Forum: Support and Development
Topic: Strange pixel blur
Replies: 2
Views: 197

Re: Strange pixel blur

Someone on Discord not too long ago had similar scaling issues because they had DSR (Dynamic Super Resolution) enabled on their graphics card.
by MrFariator
Tue Mar 13, 2018 6:57 pm
Forum: General
Topic: LOVE users map
Replies: 182
Views: 31758

Re: LOVE users map

Oulu, Finland
by MrFariator
Fri Mar 09, 2018 11:58 pm
Forum: Support and Development
Topic: SOLVED: Odd graphical artifacts
Replies: 2
Views: 283

Re: Odd graphical artifacts

Are you drawing the sprites at non-integer positions, by any chance? That, or scaling at non-integer steps are most probable reasons. If not either of those, then share your code/.love file.