Search found 18 matches

by Ducktor Cid
Fri May 11, 2018 2:57 pm
Forum: Support and Development
Topic: Creating levels for my game easier.
Replies: 2
Views: 187

Creating levels for my game easier.

My game's levels are a hexagonal grid. Currently, I use a 2D array to set data for the grid (each hexagon has: type (water, fire, earth or wall) and a value for who's controlling it (player or AI)) This is the 2D array for my first level: Level.gridData={ {0,0,0,12,12,12,12}, {0,0,12,12,12,12,12}, {...
by Ducktor Cid
Fri May 11, 2018 9:00 am
Forum: Support and Development
Topic: Fixing color 'issues' brought in by 11.0
Replies: 3
Views: 186

Fixing color 'issues' brought in by 11.0

So, while trying my game in the latest version of love2d there's some color 'issues' caused by the latest version due to the fact I'm still using values from 0-255. At first I thought it would be easy, just adding /255 to each love.setColor call. And then I remembered I have a huge dictionary filled...
by Ducktor Cid
Thu Nov 09, 2017 8:48 am
Forum: Support and Development
Topic: Creating a tutorial framework
Replies: 1
Views: 290

Creating a tutorial framework

With the game I'm creating, I'm at the point where I've got everything down(levels, menu, gameplay etc) but now I want to add a tutorial system to some levels. Currently, I do it like this: I create a separate .lua file for each level inside each level file I have this(this is from the first level):...
by Ducktor Cid
Thu Oct 19, 2017 7:42 am
Forum: Support and Development
Topic: Implementing A* pathfinding in my hexagon grid based game
Replies: 2
Views: 501

Implementing A* pathfinding in my hexagon grid based game

Before I start, I want to say yes, I know the redblob article on hexagon grids exists. It doesn't help me nor does the pathfinding article also on that website. (everytime I've asked this question the only answer I've gotten is a link to that article so I'm sort of getting annoyed) I'm creating a ga...
by Ducktor Cid
Tue May 16, 2017 7:15 pm
Forum: Games and Creations
Topic: RADIAL PONG [V.1]
Replies: 3
Views: 1321

RADIAL PONG [V.1]

My second (released) game for Love2D.

A simple radial pong game. Any criticism is greatly appreciated! (Even if it's to do with the code itself)

I may add sound effects later.
by Ducktor Cid
Sat Apr 01, 2017 3:05 pm
Forum: Support and Development
Topic: 2D reflection on water
Replies: 4
Views: 933

Re: 2D reflection on water

I decided to use a stencil since I couldn't get scissor to work. Thanks for the help anyway!
by Ducktor Cid
Sat Apr 01, 2017 11:24 am
Forum: Support and Development
Topic: 2D reflection on water
Replies: 4
Views: 933

Re: 2D reflection on water

I'm using a camera system by blackbulletIV and I've noticed that scissor seems to not work correctly. (I go to the spot where the reflection should be, it isn't there but as I go away, I can start to see the reflection appear) Is there any way to fix this, or do you know of any camera system that wo...
by Ducktor Cid
Sat Apr 01, 2017 12:46 am
Forum: Support and Development
Topic: 2D reflection on water
Replies: 4
Views: 933

2D reflection on water

I'm trying to make a 2D reflection on water in my kind of luftrausers clone My main problem is currently that the reflection comes off the water, as shown in this image Here's my code for the reflection: playerClone.Position=Vector2.new(player.entity.Position.x, (2*water.Position.y-player.entity.Pos...