Search found 8 matches

by Ducktor Cid
Mon Mar 20, 2017 6:54 pm
Forum: Libraries and Tools
Topic: Love2D 3D Tutorial #3 - Matrices
Replies: 19
Views: 4158

Re: Love2D 3D Tutorial #3 - Matrices

Why were the videos taken down?
by Ducktor Cid
Sun Mar 19, 2017 2:35 pm
Forum: Games and Creations
Topic: Created a simple pong game
Replies: 0
Views: 81

Created a simple pong game

My second actual game thing for love2D (first one was a simple zombie shooter but I never posted it)

Font is a bit weird looking and there may also be some bugs regarding collision.

Mainly looking for criticism on how I write my code and if there's anyway I can improve on it.
by Ducktor Cid
Fri Nov 04, 2016 4:31 pm
Forum: Support and Development
Topic: lights and shadow rotation?
Replies: 0
Views: 802

lights and shadow rotation?

I'm trying to remake a simple zombie game I made in flash about a year ago, I'm trying to use the lights and shadow library (more specifically, the port to 0.10 version https://github.com/tanema/light_world.lua ) But it seems I can't rotate the rectangles created by the :newRectangle() function. I n...
by Ducktor Cid
Tue Oct 18, 2016 9:59 pm
Forum: Support and Development
Topic: Collision between non-physics object and a physics object
Replies: 2
Views: 263

Collision between non-physics object and a physics object

I have a pot that is creating using love.physics and a player that is a love.graphics rectangle, can I use a regular bounding box collision detection to see if they collide and can I use a library/module like Hardon Collider or bump.lua for it? code for checking player collision (taken from wiki and...
by Ducktor Cid
Mon Oct 17, 2016 7:11 pm
Forum: Support and Development
Topic: Class for creating love.physic objects
Replies: 2
Views: 266

Class for creating love.physic objects

I'm trying to make a game based on both Haunt the House and the Casualty series of flash games. I tried it in AS3 with Flashpunk but came to a halt when there were no working physics engine that worked with it. (Box2FP which bridged the gap between flashpunk and box2d didn't really work and I had tr...
by Ducktor Cid
Sat Oct 08, 2016 5:36 pm
Forum: Games and Creations
Topic: Simple brainfuck interpreter
Replies: 8
Views: 976

Re: Simple brainfuck interpreter

Added all Positive's suggestions and updated the OP.
by Ducktor Cid
Thu Oct 06, 2016 9:38 pm
Forum: Games and Creations
Topic: Simple brainfuck interpreter
Replies: 8
Views: 976

Re: Simple brainfuck interpreter

I didn't include the . command since I just wanted to translate brainfuck code. I can easily add it if needed
by Ducktor Cid
Wed Oct 05, 2016 9:54 pm
Forum: Games and Creations
Topic: Simple brainfuck interpreter
Replies: 8
Views: 976

Simple brainfuck interpreter

This started out as a small project in ROBLOX Studio, but since it was just core lua, I could easily port the code over and add stuff like console text input. It's not perfect by a long shot. It seems that using a translator doesn't work, but this will (wasn't done by a translator): +++++ +++++ [ > ...