Search found 16 matches

by Atic Atac
Tue Feb 21, 2017 11:04 pm
Forum: General
Topic: Building a Free Library of Images for Everyone
Replies: 117
Views: 113197

Re: Building a Library of Images for Everyone

No sure if all these applies only to textures and so, but... any chance to get custom pixelart from any artist?
I'm talking about a remake of old classic.
by Atic Atac
Fri Feb 10, 2017 1:31 am
Forum: Libraries and Tools
Topic: [LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE
Replies: 100
Views: 49081

Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d

Any remarkable app so far?
Would like to get it and try
by Atic Atac
Sun Dec 11, 2016 6:37 pm
Forum: Support and Development
Topic: Android development and its real world apps
Replies: 19
Views: 3393

Re: Android development and its real world apps

Ok and multitouch is included? Or does it come with its own library. And bby the way is there any tuto/manual for all these or simply follow the wiki?
by Atic Atac
Sat Dec 10, 2016 6:49 pm
Forum: Support and Development
Topic: Android development and its real world apps
Replies: 19
Views: 3393

Re: Android development and its real world apps

I didn't understand what you said about the mouse being stationary I was afraid that the left clic recognition was independent of motion capturing, being the latter any kind of those "complicated" libraries or workarounds that you 2 are explaining . At the end of the day, a simple pad will save use...
by Atic Atac
Fri Dec 09, 2016 5:44 pm
Forum: Support and Development
Topic: Android development and its real world apps
Replies: 19
Views: 3393

Re: Android development and its real world apps

Using keyboard should be a last option, same with joystick
You killed me, I need joystick or better pad, like videoconsoles. And the left clic revognition Works totally ok but with the motion capturing along the screen , I suppose? I.e. not stationary
by Atic Atac
Fri Dec 09, 2016 11:54 am
Forum: Support and Development
Topic: Android development and its real world apps
Replies: 19
Views: 3393

Re: Android development and its real world apps

Is it necessary to get Android Studio?

So, if it is better to use classics controls like a pad. Altough the best of the options is to let the mouse being directly emulated as no- multitouch
by Atic Atac
Thu Dec 08, 2016 3:40 pm
Forum: Support and Development
Topic: Android development and its real world apps
Replies: 19
Views: 3393

Re: Android development and its real world apps

Yeah, so the Moving of the old Androidsubforum was for finishing at last its devekopment? Good work :awesome: . I learned that if its readiness was not so well polished there would be no reason to treat it like the rest of the Love2d API. So the only problem so far is the lack of programmers ready t...
by Atic Atac
Wed Dec 07, 2016 10:34 am
Forum: Support and Development
Topic: Android development and its real world apps
Replies: 19
Views: 3393

Re: Android development and its real world apps

I'm always referring to the Android port . If it's so inmature that you better care to not be so ambitious. I think "Turtle: Invaders" could be a good example about I said. Any good example?
by Atic Atac
Mon Dec 05, 2016 4:30 pm
Forum: Support and Development
Topic: Android development and its real world apps
Replies: 19
Views: 3393

Re: Android development and its real world apps

And those libraries are successfully used when implemented in very simple or minimal projects?

Or in another, more generic words, has a project more chances to be developed if you try to limit its scope?
by Atic Atac
Sun Dec 04, 2016 5:50 pm
Forum: Support and Development
Topic: Android development and its real world apps
Replies: 19
Views: 3393

Re: Android development and its real world apps

So the worst problems are screen res. and control?
Well. Is there any lib specifically to adress these issues or simply the standard love2d?

About original question I not only mean finished games, but also tests of the viability of love2d for Android