Search found 11 matches

by rungo73
Mon Jan 30, 2017 6:09 am
Forum: Ports
Topic: Love iOS - how do I save/read scores?
Replies: 2
Views: 7748

Love iOS - how do I save/read scores?

HI Im working on a little game in love iOs for iphone etc I want to save scores/health etc using the filesystem. I can read and write no probs on the desktop but when I test through the iphone I cant seem to get it working. Can anybody throw me a clue to working with the filesystem on iOS? regards, ...
by rungo73
Wed Dec 07, 2016 7:05 am
Forum: Support and Development
Topic: Share a Shader!
Replies: 312
Views: 112039

Re: Share a Shader!

@Sheepolution I've been using the shine shader library in my current project pretty much straight outta the box. It doesnt have a wave shader though and today I found this thread. I'm new to shaders and am not really sure how to adapt your effect to the Shine library. If you have the time, can you s...
by rungo73
Tue Nov 08, 2016 10:53 pm
Forum: General
Topic: I did a Major Revision on "Tutorial:Platformer Jumping"
Replies: 7
Views: 1976

Re: I did a Major Revision on "Tutorial:Platformer Jumping"

This is great resource, thanks!

Would anybody be able to point me to a tutorial that takes this further? - in particular loading maps with sti and using bump ?
by rungo73
Mon Oct 31, 2016 7:35 pm
Forum: Support and Development
Topic: Multiple Controller Input [Need Help]
Replies: 7
Views: 1601

Re: Multiple Controller Input [Need Help]

Of course! Must've been a long day, was looking through the docs and didn't even see it.

Thank you.
by rungo73
Mon Oct 31, 2016 6:29 am
Forum: Support and Development
Topic: Multiple Controller Input [Need Help]
Replies: 7
Views: 1601

Re: Multiple Controller Input [Need Help]

Hey @Semeon - how did you end up doing the multiple gamepads? I'm looking at doing this at the moment but not sure how to proceed.

Cheers,
Tom
by rungo73
Fri Oct 28, 2016 6:27 am
Forum: Support and Development
Topic: Glowing wave shader
Replies: 3
Views: 1184

Re: Glowing wave shader

Stumbled on this article today - not in Love and it's for water surface but you might be able to glean something from it..

rotatingcanvas.com/fragment-shader-to-simulate-water-surface-in-libgdx/

Cheers!
by rungo73
Fri Oct 28, 2016 5:42 am
Forum: Support and Development
Topic: Can anyone help port this Shockwave shader to use with Shine library?
Replies: 2
Views: 761

Re: Can anyone help port this Shockwave shader to use with Shine library?

Yes it works - I just wanted to call it through shine.love but that's cool I worked it out now. I'll add it to the shine repo when I clean it up.

Cheers!
by rungo73
Fri Oct 28, 2016 3:04 am
Forum: Support and Development
Topic: Can anyone help port this Shockwave shader to use with Shine library?
Replies: 2
Views: 761

Can anyone help port this Shockwave shader to use with Shine library?

This is a shader that @titangate posted here in the Share a shader thread back in 2012. I'm using shine for post processsing in my current game and have tried to port this over to work with it. I thought it'd be a good excercise but unfortunately I haven't had much success. Does anybody wanna have a...
by rungo73
Wed Oct 26, 2016 8:05 pm
Forum: General
Topic: Offline LÖVE documentation for download
Replies: 91
Views: 136465

Re: Offline LÖVE documentation for download

Awesome! Thank you
by rungo73
Fri Oct 21, 2016 12:17 am
Forum: Support and Development
Topic: New to Love - from js
Replies: 2
Views: 768

New to Love - from js

Just a shout to say hi! I've been making games with Impact JS and packaging with Ejecta JS for the last couple of years, mostly focusing on iOS games. For my new game I wanted to target desktop and have found ImpactJS a little limited. I've had a look at other js engines, PhaserJS in particular, whi...