Search found 9 matches

by fyregryph
Tue Mar 21, 2017 2:55 am
Forum: Support and Development
Topic: Is it worth it to make a built in tile editor?
Replies: 16
Views: 13092

Re: Is it worth it to make a built in tile editor?

Yeah, I remember thinking that magic tile sort of approach might be a lot easier now that you mention it. Maybe I'm looking for an excuse to make some sort of little editor :p I happen to be implementing this four-way split feature, too. Oh cool! I'm actually thinking along the lines of making a com...
by fyregryph
Mon Mar 20, 2017 9:57 pm
Forum: Support and Development
Topic: Is it worth it to make a built in tile editor?
Replies: 16
Views: 13092

Re: Is it worth it to make a built in tile editor?

I think this is an example of when a custom editor would be applicable, I made a (really bare bones) test of cutting each tile into 4 corners and choosing which ones to use based on their neighbors to get the right transitions. I think Tiled might actually do something similar for terrain, but I don...
by fyregryph
Tue Mar 07, 2017 4:25 am
Forum: Support and Development
Topic: Is it worth it to make a built in tile editor?
Replies: 16
Views: 13092

Re: Is it worth it to make a built in tile editor?

@MrFariator Wow, that is quite an impressive level editor! I can see why that'd take up more time than the game itself, designing UI components and editing tools to that extent. @Jasoco That's basically what I'm thinking, that it would be more flexible and be cool to make even if it's not as good as...
by fyregryph
Mon Mar 06, 2017 8:17 pm
Forum: Support and Development
Topic: Is it worth it to make a built in tile editor?
Replies: 16
Views: 13092

Is it worth it to make a built in tile editor?

With things like Tiled that look like quite nice editors, is it considered bad practice to make your own built in editor? I'm trying to put together a platformer base/engine type thing for some of my game ideas and I've been trying to keep everything organized instead of quickly hacking things toget...
by fyregryph
Sat Jan 21, 2017 10:35 pm
Forum: General
Topic: love2d -developing on android - what code editor to use?
Replies: 10
Views: 13685

Re: love2d -developing on android - what code editor to use?

Quickedit is fairly nice for editing Lua, and FX and X-plore are decent file managers that fill in each other's weaknesses pretty well. Making a Love Android ide would be a good way to learn Android app dev, hmm maybe someday.... Though, coding on the phone is incredibly annoying, so I never really ...
by fyregryph
Wed Nov 02, 2016 9:12 pm
Forum: Games and Creations
Topic: Lovely Physics Sandbox
Replies: 23
Views: 12615

Re: Lovely Physics Sandbox

OMG this is so cool, like a love version of phun/algodoo, which I used to like a lot as a kid! I haven't really tested it a lot but it seems very fast too, and has a really good ui!
by fyregryph
Tue Nov 01, 2016 1:00 am
Forum: Games and Creations
Topic: Conway's game of life (with bloom and stuff)
Replies: 6
Views: 7464

Re: Conway's game of life (with bloom and stuff)

This is very cool! I really like the glowing tiled look and the subtle animations! I think something that would be neat is if the canvas edges looped back around, so if you can have things pass through one edge to another.
by fyregryph
Tue Nov 01, 2016 12:48 am
Forum: Games and Creations
Topic: PXLcade
Replies: 2
Views: 2635

Re: PXLcade

Hi, and thanks! :neko:
by fyregryph
Mon Oct 31, 2016 10:00 pm
Forum: Games and Creations
Topic: PXLcade
Replies: 2
Views: 2635

PXLcade

A project I started that is an extension of a simple pong game I hacked together to start learning love, and I kept adding more and more in more thought out ways. Pretty fun way to practice lua and love more! Basically it's a pack of small games all trying to make the most of a super small 64x48 res...