Search found 62 matches

by nyenye
Sat Dec 02, 2017 3:23 pm
Forum: Libraries and Tools
Topic: Yet another path finding module
Replies: 7
Views: 1943

Re: Yet another path finding module

@nyenye Thanks! I was thinking if you want to add path costs by way of the callback function. Instead of a bool indicating a walkable cell, return a number where 0 is a blocked cell, and any other value is the movement cost. So true. That makes so much sense. Really did a great job with this small ...
by nyenye
Sat Dec 02, 2017 10:29 am
Forum: Libraries and Tools
Topic: Yet another path finding module
Replies: 7
Views: 1943

Re: Yet another path finding module

Hey there! Just a few questions. Which algorithm is used? And is there a way to disable diagonal movement or introduce path cost? The algorithm used is “Manhattan distance method”, as you can see in the references section: https://www.raywenderlich.com/4946/introduction-to-a-pathfinding To disable ...
by nyenye
Tue Oct 17, 2017 5:51 pm
Forum: Libraries and Tools
Topic: Level Editor for generic Tower Defense
Replies: 0
Views: 792

Level Editor for generic Tower Defense

Working on a TowerDefense kind of game and didn't want to use Tiled as a level editor, so I've made this little thing. What does it do: Load an image to set as background. (/res/test.png in the example). Change number of waves for the Level. Switch between three main tools (GOAL, BUILDING, SPAWN). E...
by nyenye
Tue Aug 22, 2017 4:54 pm
Forum: Libraries and Tools
Topic: Random dungeon generation
Replies: 5
Views: 2670

Re: Random dungeon generation

Added some docs so it's easier to understand, and use/modify.

https://github.com/nyenye/DungeonGenerator
by nyenye
Sun Jul 16, 2017 11:51 am
Forum: Games and Creations
Topic: Zombie Run - my daughter's game
Replies: 6
Views: 2330

Re: Zombie Run - my daughter's game

Can I please employ your daughter? She is 10 times better than me at pixelart. Nice one.
by nyenye
Wed Jun 07, 2017 7:09 pm
Forum: Libraries and Tools
Topic: Random dungeon generation
Replies: 5
Views: 2670

Re: Random dungeon generation

1. On the basis of the classic Zelda game on NES, would your dungeon generator provide an overview of the whole dungeon and only apply a camera view to the current active room? Or could each room be like a gamestate, where entering/leaving a room go to the next room? What I had in mind is that you ...
by nyenye
Wed Jun 07, 2017 9:52 am
Forum: Libraries and Tools
Topic: Random dungeon generation
Replies: 5
Views: 2670

Re: Random dungeon generation

yetneverdone wrote:
Wed Jun 07, 2017 8:16 am
Awesome and very useful. It would be great if you would upload it in a github repo
Uuups... forgot to add the repo. Edited post.
by nyenye
Tue Jun 06, 2017 7:01 pm
Forum: Libraries and Tools
Topic: Random dungeon generation
Replies: 5
Views: 2670

Random dungeon generation

I've made this little tool/lib for a little project, and I thought maybe someone could use it to make something cool, or just take a peak at the code. This is a basic dungeon generator, inspired by Zelda NES, where every door leads to a room of equal size. There are no pathways. A Dungeon instance, ...
by nyenye
Sun Feb 26, 2017 1:48 pm
Forum: Games and Creations
Topic: Blood Alchemy - Grid Strategy Game (Fire Emblem)
Replies: 2
Views: 1881

Re: Blood Alchemy - Grid Strategy Game (Fire Emblem)

Looking great. When I have time, I'll give it a try. Also thanks for making it Open Source. I'll be able to compare with my own code and see my flaws. Thanks again!
by nyenye
Sun Feb 26, 2017 1:37 pm
Forum: Games and Creations
Topic: Shuta - online turn-based strategy shooter
Replies: 4
Views: 1852

Re: shuta - online turn-based strategy shooter

wooow the gif looks awesome! Really original gameplay it seems. Will try it later on.