Search found 22 matches

by trelemar
Mon Jul 17, 2017 11:08 am
Forum: Support and Development
Topic: Error with decompress in Android
Replies: 4
Views: 4176

Re: Error with decompress in Android

Wasn't the loadstring function depreciated? I'm pretty sure it's just "load" now.

Function loadstring is deprecated. Use load instead; it now accepts string arguments and are exactly equivalent to loadstring.
by trelemar
Wed Feb 22, 2017 1:23 am
Forum: Games and Creations
Topic: [Löve Jam] Inversé - A retro arcade platformer
Replies: 1
Views: 2030

[Löve Jam] Inversé - A retro arcade platformer

Others are posting their jam games, so here's mine! Inversé is a retro styled arcade platformer with race the clock elements. Gameplay is simple yet addicting. Hit the orbs that match the background color to score a point and extend the clock. See how long you can last! *On screen controls for Andro...
by trelemar
Mon Feb 13, 2017 5:15 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 134
Views: 181139

Re: GÖÖi, an Android-Oriented GUI Library

I'm having a problem getting the joystick to work . joyPlane=gooi.newJoy(700,350,100) trigger=gooi.newButton("shoot",700,20) end function love.update(dt) --you need to call gooi.update() gooi.update player.x=(player.x+joyPlane:xValue()*player.speed) player.y=(player.y+joyPlane:yValue()*pl...
by trelemar
Wed Feb 08, 2017 2:13 am
Forum: Libraries and Tools
Topic: bitser: faster, harder, better serialization with LuaJIT
Replies: 16
Views: 21808

Re: bitser: faster, harder, better serialization with LuaJIT

Thanks for the reply. I ended up converting the imagedata to a string then serializing the string. Then when you load the serialized data it converts it back to imagedata.
by trelemar
Thu Feb 02, 2017 12:06 pm
Forum: Libraries and Tools
Topic: bitser: faster, harder, better serialization with LuaJIT
Replies: 16
Views: 21808

Re: bitser: faster, harder, better serialization with LuaJIT

Sorry to bump this thread... But the author still updates it on GitHub so I figured it's worth a shot! How would I go about serializing a table that contains ImageData? Is that what the "register" function is for? I'd like to have bitser automatically call ImageData:getString() when serial...
by trelemar
Wed Feb 01, 2017 1:52 am
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 134
Views: 181139

Re: GÖÖi, an Android-Oriented GUI Library

Would a four way directional pad like the plus directional pads on old NES be possible or maybe a setup in game layout where four buttons are arranged like that. Love it by the way thanks! I've also thought about this. It'd be nice. Although you could just make a 3x3 panel with buttons organizes li...
by trelemar
Tue Jan 31, 2017 2:19 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 134
Views: 181139

Re: GÖÖi, an Android-Oriented GUI Library

Maybe something went wrong when I overrided my old gooi files. I'll try again when I get home. Should have spent more time messing with it
by trelemar
Mon Jan 30, 2017 11:41 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 134
Views: 181139

Re: GÖÖi, an Android-Oriented GUI Library

Hi, just to let you know version 0.0.2 of GÖÖi has been released: https://github.com/tavuntu/gooi/wiki/Change-Log Nice! It'll take awhile to update all my code to accommodate the new API but it'll keep me busy :p. After playing around a bit I can't seem to figure out why glass mode is on for one of...
by trelemar
Tue Jan 24, 2017 6:59 pm
Forum: Ports
Topic: LövePotion - LÖVE on 3DS Homebrew
Replies: 46
Views: 114409

Re: LövePotion - LÖVE on 3DS Homebrew

I'd like to take a stab at helping but I don't even have the slightest clue how to bind c functions to lua.
by trelemar
Tue Jan 24, 2017 2:44 am
Forum: Ports
Topic: LövePotion - LÖVE on 3DS Homebrew
Replies: 46
Views: 114409

Re: LövePotion - LÖVE on 3DS Homebrew

Please tell me this isn't dead! Just got a 3ds and I don't want to start a game for it if this is abandoned.