Search found 5 matches
- Sat Jan 21, 2017 11:41 pm
- Forum: General
- Topic: Autobuild LÖVE games on Travis CI
- Replies: 9
- Views: 7121
Re: Autobuild LÖVE games on Travis CI
Awesome, was planning on looking into this at some point as well. How do you get the .exe's back out again? S3? Travis creates .love file, downloads love binary, joins the love.exe with game.love together (which creates the game.exe) and uploads it back to github. You can check it here https://gith...
- Sat Jan 21, 2017 8:05 pm
- Forum: General
- Topic: Autobuild LÖVE games on Travis CI
- Replies: 9
- Views: 7121
Re: Autobuild LÖVE games on Travis CI
Awesome, was planning on looking into this at some point as well. How do you get the .exe's back out again? S3?
- Fri Jan 20, 2017 11:48 pm
- Forum: General
- Topic: I'm looking for a tutorial on creating a game
- Replies: 7
- Views: 4578
- Wed Jan 11, 2017 12:06 am
- Forum: Libraries and Tools
- Topic: Very basic in-game unit testing
- Replies: 2
- Views: 3144
Re: Very basic in-game unit testing
Hey all, I've been updating this as I work on my game and added few new features people may find useful. You can now use 'minions' to spy on hard to test methods... for example local cute = require("cute") notion("fifteen filled boxes get drawn", function () minion("boxSpy&q...
- Mon Dec 26, 2016 12:48 am
- Forum: Libraries and Tools
- Topic: Very basic in-game unit testing
- Replies: 2
- Views: 3144
Very basic in-game unit testing
Hey everyone,
I've been playing with Love over the Christmas break and ended up putting together a minimal, in-game unit testing library... (well file).
It's now on github if anyone would like to use it or suggest new features: https://github.com/gtrogers/Cute
Happy Holidays!
I've been playing with Love over the Christmas break and ended up putting together a minimal, in-game unit testing library... (well file).
It's now on github if anyone would like to use it or suggest new features: https://github.com/gtrogers/Cute
Happy Holidays!