Search found 5 matches

by hypnoscope
Sat Jan 21, 2017 11:41 pm
Forum: General
Topic: Autobuild LÖVE games on Travis CI
Replies: 9
Views: 7121

Re: Autobuild LÖVE games on Travis CI

Awesome, was planning on looking into this at some point as well. How do you get the .exe's back out again? S3? Travis creates .love file, downloads love binary, joins the love.exe with game.love together (which creates the game.exe) and uploads it back to github. You can check it here https://gith...
by hypnoscope
Sat Jan 21, 2017 8:05 pm
Forum: General
Topic: Autobuild LÖVE games on Travis CI
Replies: 9
Views: 7121

Re: Autobuild LÖVE games on Travis CI

Awesome, was planning on looking into this at some point as well. How do you get the .exe's back out again? S3?
by hypnoscope
Fri Jan 20, 2017 11:48 pm
Forum: General
Topic: I'm looking for a tutorial on creating a game
Replies: 7
Views: 4578

Re: I'm looking for a tutorial on creating a game

I'm currently working on a video tutorial series -> playlist here

Sheepolution also looks awesome.
by hypnoscope
Wed Jan 11, 2017 12:06 am
Forum: Libraries and Tools
Topic: Very basic in-game unit testing
Replies: 2
Views: 3144

Re: Very basic in-game unit testing

Hey all, I've been updating this as I work on my game and added few new features people may find useful. You can now use 'minions' to spy on hard to test methods... for example local cute = require("cute") notion("fifteen filled boxes get drawn", function () minion("boxSpy&q...
by hypnoscope
Mon Dec 26, 2016 12:48 am
Forum: Libraries and Tools
Topic: Very basic in-game unit testing
Replies: 2
Views: 3144

Very basic in-game unit testing

Hey everyone,

I've been playing with Love over the Christmas break and ended up putting together a minimal, in-game unit testing library... (well file).

It's now on github if anyone would like to use it or suggest new features: https://github.com/gtrogers/Cute

Happy Holidays!