Search found 13 matches

by xsw
Sat Nov 12, 2022 4:11 pm
Forum: General
Topic: IOS Gamepad
Replies: 1
Views: 3276

Re: IOS Gamepad

FYI: solved it by using latest SDL version.
by xsw
Mon Oct 31, 2022 8:40 pm
Forum: General
Topic: IOS Gamepad
Replies: 1
Views: 3276

IOS Gamepad

Hi, I'm trying to get wireless gamepad working on iOS, but it doesn't seem to work out of the box. I have added the necessary setting in Info.plist file, and activated Game Controllers in Signing & Capabilities. love2d is not picking them up. I am also loading game pad mappings file with iOS con...
by xsw
Sat Jan 12, 2019 9:12 pm
Forum: General
Topic: LÖVE 11.2 released - including Android APK!
Replies: 46
Views: 332243

Re: LÖVE 11.2 released!

Hi, When I read a json file in 11.2 (on mac os), then linebreaks and tabs are included in printed characters. This was not the case in 11.1: for example, I get this in 11.2: {"a": {\n\n"b": ... Instead of this (11.1): {"a": { "b": This messes up parsing of the...
by xsw
Tue Sep 05, 2017 9:06 am
Forum: Games and Creations
Topic: Spacegeddon - multiplayer space shooter
Replies: 2
Views: 4889

Re: Spacegeddon - multiplayer space shooter

Thank you for your extensive feedback Germanunkol! I'm glad you liked the game :-) * Movement - In the beginning I only had keyboard controls, with 'W' going forward etc. But when the ship was facing down, it was often confusing with turning / strafing. With mouse aim I think it's more natural with ...
by xsw
Sun Sep 03, 2017 9:32 pm
Forum: Games and Creations
Topic: Spacegeddon - multiplayer space shooter
Replies: 2
Views: 4889

Spacegeddon - multiplayer space shooter

Screen Shot 2017-09-03 at 23.01.54.png Hi, In the beginning of the year I stumbled upon this framework, and fell in löve :-). I've been working some months now, on and off, on a multiplayer space shooter. I call it Spacegeddon. The networking code is implemented, but for now no server is up, but yo...
by xsw
Wed Aug 09, 2017 11:14 am
Forum: Games and Creations
Topic: Spaced out [LD#39]
Replies: 2
Views: 3407

Re: Spaced out [LD#39]

Nice work, it was fun to play :-)
by xsw
Wed Aug 09, 2017 11:05 am
Forum: Libraries and Tools
Topic: Tween builder
Replies: 2
Views: 3105

Re: Tween builder

That would be even better :-).
by xsw
Tue Aug 08, 2017 8:02 am
Forum: Libraries and Tools
Topic: Tween builder
Replies: 2
Views: 3105

Tween builder

I built a small utility on top of the excellent hump timer lib. Maybe someone will find it useful. I found it was a pain to chain together tween calls using the callback functionality. So I made a builder which makes chaining tweens easy. With this you can for example do this (which would be a pain ...
by xsw
Wed Mar 22, 2017 9:47 pm
Forum: Support and Development
Topic: Is clearing sprite batch necessary?
Replies: 0
Views: 1854

Is clearing sprite batch necessary?

Hi,

Just wondering if it's necessary to manually clear a sprite batch when you don't need it anymore, or is it enough to just delete the reference (will the gc handle clearing up all gpu memory it used)?
by xsw
Mon Mar 06, 2017 1:40 pm
Forum: Games and Creations
Topic: Made a game for my daughter.
Replies: 20
Views: 18874

Re: Made a game for my daughter.

Nice little game.

Maybe make the character walk/run just a tad bit faster, to make it match the speed of jumps better.