Search found 8 matches

by yancouto
Wed Mar 13, 2019 4:03 pm
Forum: Libraries and Tools
Topic: luasteam - SteamWorks API Integration
Replies: 8
Views: 10024

Re: luasteam - SteamWorks API Integration

Hey Timon! I'm glad you're using luasteam. It seems what you're looking for is an implementations of functions like SteamFriends::GetLargeFriendAvatar . These are not implemented, since I didn't have to use them yet :P Feel free to add them yourself, and please submit PRs on our repo. I just improve...
by yancouto
Sun Jan 27, 2019 4:11 pm
Forum: Libraries and Tools
Topic: luasteam - SteamWorks API Integration
Replies: 8
Views: 10024

Re: luasteam - SteamWorks API Integration

I'm sorry. The problem was that the Windows version was linked using Lua 5.1 instead of LuaJIT. I fixed this a couple days ago and reuploaded the binaries for v1.0.0 (not for v0.0.3).

Could you download them again? Let me know if it works :)
by yancouto
Mon Jan 21, 2019 9:52 pm
Forum: Libraries and Tools
Topic: luasteam - SteamWorks API Integration
Replies: 8
Views: 10024

luasteam - SteamWorks API Integration

luasteam luasteam is a lua library that allows working with the SteamWorks SDK . It does not depend on LOVE, but can be used on LOVE games. Unfortunately, it is not pure lua, since the original SDK is in C++, but we do provide libraries for Windows, Linux and OSX. Check the Getting Started guide on...
by yancouto
Tue Dec 04, 2018 11:00 pm
Forum: Libraries and Tools
Topic: love-release - in Lua ! - makes LÖVE game release easier
Replies: 148
Views: 93850

Re: love-release - in Lua ! - makes LÖVE game release easier

For those who had problem installing love-release, it is because it only works with an old version of luarocks. This script installs the correct version of luarocks and then installs love-release. WARNING: Uninstall luarocks before running this, as it will install it again.
by yancouto
Thu Nov 29, 2018 2:20 am
Forum: Libraries and Tools
Topic: [Tutorial][0.10] Distributing on all platforms
Replies: 1
Views: 2402

[Tutorial][0.10] Distributing on all platforms

My team released a LOVE game on Steam, Marvellous Inc . We had a lot of difficulty in getting it working on all platforms, since we couldn't assume the user had LOVE installed. This tutorial shows how we managed to get everything working. It assumes you're using Linux. (If you're not, then it is pre...
by yancouto
Wed Nov 28, 2018 9:33 pm
Forum: Libraries and Tools
Topic: TypeScript + LÖVE 2D
Replies: 2
Views: 3607

Re: Typescript + LÖVE 2D

This is awesome! I think some types really help keeping code organized, and this allows you to use javascript, an awesome (but kind of messed up, yes, I know) language. EDIT: I played around with it a little and made a simple game. If somebody is interested: https://github.com/yancouto/simple-stuff/...
by yancouto
Mon Apr 30, 2018 6:10 am
Forum: Games and Creations
Topic: Marvellous Inc. - Programming Puzzle game on STEAM!
Replies: 6
Views: 2276

Re: Marvellous Inc. - Programming Puzzle game on STEAM!

Hey, another dev here. Thank you all for the constructive criticism.
ivan wrote:
Sun Apr 29, 2018 7:35 am
PS. Also, if you plan on open-sourcing the code, why not just distribute the game "unfused" - it would make modifying the code much easier.
The source is available on https://github.com/MarvellousSoft/MarvInc.
by yancouto
Sat Jan 21, 2017 2:19 pm
Forum: Libraries and Tools
Topic: a simple color picker
Replies: 10
Views: 3819

Re: a simple color picker

This latest version did not work with LÖVE 0.10.

I fixed it (it just needed some renames), hope it is useful.