Search found 11 matches

by phobos2077
Tue Feb 21, 2017 5:40 pm
Forum: General
Topic: What code editor do you use ?
Replies: 195
Views: 295608

Re: What code editor do you use ?

They are both supported; it was just an example. You can do either of the following: -- @tparam[...] <type> <paramname> -- @param[type=<type>] <paramname> Is this some kind of extended syntax? I don't see such syntax in LuaDoc manual. > Found some strange issue. When I type name of a function that ...
by phobos2077
Mon Feb 20, 2017 10:03 am
Forum: Libraries and Tools
Topic: [Library] tiny-ecs - Fast Simple Entity Component System
Replies: 50
Views: 92494

Re: [Library] tiny-ecs - Fast Simple Entity Component System

It would be awesome to be able to easily update systems without using the "world" but with an advantage of entity filters/cache. I guess it's possible to just create world with systems and entities, but iterate via system's update method (not world:update).
by phobos2077
Mon Feb 20, 2017 9:50 am
Forum: General
Topic: What code editor do you use ?
Replies: 195
Views: 295608

Re: What code editor do you use ?

@paulclinger: WOW, didn't expect you to answer this, so soon. This community continues to amaze me (in a good way). Actually I've spent some time digging into every plugin available and tweaked some settings, now it's a much better experience. I think some kind of description for every plugin in the...
by phobos2077
Mon Feb 20, 2017 5:42 am
Forum: General
Topic: What code editor do you use ?
Replies: 195
Views: 295608

Re: What code editor do you use ?

Thanks for a quick reply. That's what I was afraid of. Actually it IS possible to provide proper code analysis and auto-completion, JetBrains IDE does that pretty well with JS code which is dynamically typed as well and (if you don't consider ES2015+) didn't had language support for classes, still t...
by phobos2077
Mon Feb 20, 2017 5:21 am
Forum: General
Topic: What code editor do you use ?
Replies: 195
Views: 295608

Re: What code editor do you use ?

I'm still searching for a "perfect" editor and it seems nothing works as a full IDE. I have come from professional coding background (PHP, C#, JS) so maybe my requirements are too high :) Here's what I want: 1. Syntax highlighting. Obviously. 2. An actual code completion, not only for basi...
by phobos2077
Mon Feb 20, 2017 4:48 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 731852

Re: Simple Tiled Implementation - STI v0.18.1.0

First of all, thanks for an awesome library! A couple of questions. 1. What is the recommended way to dynamically change tiles or objects (add/remove) on the map layer? 2. Should I always update/draw my objects without using STI's object layers? I want to use a component approach for my game objects...
by phobos2077
Fri Feb 17, 2017 12:14 pm
Forum: General
Topic: Questions from someone new to videogames
Replies: 3
Views: 2745

Re: Questions from someone new to videogames

Really good answers. I also work as web developer for many years now and can confirm what the OP said about that part. I was considering going into gamedev every now and then, but many reasons keep me out of it. Especially in my country (Russia) where real gamedev is dead for many years now (big evi...
by phobos2077
Fri Feb 17, 2017 4:19 am
Forum: Libraries and Tools
Topic: [Library] tiny-ecs - Fast Simple Entity Component System
Replies: 50
Views: 92494

Re: [Library] tiny-ecs - Fast Simple Entity Component System

That's exactly why I think single responsibility principle is good. If you split your solution into separate modules, each designed for specific problem, there is a better flexibility in how others can use your library. Of course you can also provide single-file build as well for someone who wants i...
by phobos2077
Thu Feb 16, 2017 1:11 pm
Forum: Libraries and Tools
Topic: [Library] tiny-ecs - Fast Simple Entity Component System
Replies: 50
Views: 92494

Re: [Library] tiny-ecs - Fast Simple Entity Component System

Has anyone tried using this library properly with STI? I'm still trying to wrap my head around this. Because STI holds all game objects and tiles and draws them, acting like a primary object collection. But tiny-ecs does exactly the same with it's world object. I looked at the first example project ...
by phobos2077
Sun Feb 12, 2017 8:26 pm
Forum: Support and Development
Topic: Lua Script Editor Needed
Replies: 18
Views: 13913

Re: Lua Script Editor Needed

Can anyone suggest an IDE with working debugging? Tried IDEA but it's not working very good with LOVE as an interpreter and Visual Studio with a plugin, but there is no autocompletion for LOVE API that I could find.