Search found 9 matches

by Cipheroid
Sun Apr 29, 2018 3:29 am
Forum: Support and Development
Topic: Difficulty with shader on coordinate system
Replies: 5
Views: 3517

Re: Difficulty with shader on coordinate system

Thank you! This may help..
by Cipheroid
Fri Apr 27, 2018 11:58 pm
Forum: Support and Development
Topic: Difficulty with shader on coordinate system
Replies: 5
Views: 3517

Re: Difficulty with shader on coordinate system

I don't fully understand the issue; maybe I'm not the only one. Using an image displayed by the shader transformed by the coordinate system to affect pixels of other images intersecting with the pixels displayed by the shader. Simply overlaying that image to other images using the main image's coor...
by Cipheroid
Fri Apr 27, 2018 1:22 am
Forum: Support and Development
Topic: Difficulty with shader on coordinate system
Replies: 5
Views: 3517

Re: Difficulty with shader on coordinate system

Nobody has a solution? :huh:
by Cipheroid
Tue Apr 24, 2018 11:54 pm
Forum: Support and Development
Topic: Difficulty with shader on coordinate system
Replies: 5
Views: 3517

Difficulty with shader on coordinate system

I am having difficulty creating a shader that draws a texture affected by the coordinate system (translation,scale, and rotation, no shearing). The texture's size must stay the same regardless of other images and intersecting opaque pixels should be affected by the pixels on the texture. (essentiall...
by Cipheroid
Wed Jul 26, 2017 8:13 pm
Forum: Support and Development
Topic: Simulating graphics.rotate by using other functions?
Replies: 6
Views: 4561

Re: Simulating graphics.rotate by using other functions?

What is the problem with using graphics.rotate? Is it that you want to set the center of rotation? If that's the case, you need to first translate the center to the position you wish to be rotated around, rotate, and then translate back: There is nothing wrong with using graphics.rotate. I am just ...
by Cipheroid
Wed Jul 26, 2017 9:24 am
Forum: Support and Development
Topic: Simulating graphics.rotate by using other functions?
Replies: 6
Views: 4561

Simulating graphics.rotate by using other functions?

Is there any way to simulate graphics.rotate by using graphics.shear and graphics.scale? (Does not need to be 360*) Every attempt I tried at doing this led to things being disproportionate or skewed to an absurd size. I am mainly interested in this to make things easier to distort for special effect...
by Cipheroid
Thu Mar 09, 2017 10:12 am
Forum: Support and Development
Topic: Issue with textures showing long lines
Replies: 2
Views: 1947

Re: Issue with textures showing long lines

Thanks, that might help. :)
by Cipheroid
Thu Mar 09, 2017 12:56 am
Forum: General
Topic: LÖVE Jam
Replies: 42
Views: 36454

Re: LÖVE Jam

This looks interesting, but the usable libraries should be general for everyone to provide fair competition. :)
by Cipheroid
Thu Mar 09, 2017 12:42 am
Forum: Support and Development
Topic: Issue with textures showing long lines
Replies: 2
Views: 1947

Issue with textures showing long lines

When the scale changes for images duplicated with sprite batches, I sometimes see lines extend through the left side of the textures. https://image.ibb.co/bKF83v/Something.png Offsetting the textures on both the X and Y axis by .1 or .01 prevented the lines from showing, but it has the possibility o...