Search found 14 matches

by slmjkdbtl
Wed Sep 26, 2018 2:46 am
Forum: General
Topic: love v11.* doesn't work on macOS Mojave
Replies: 2
Views: 4595

love v11.* doesn't work on macOS Mojave

Won't open. Only v11.0+ crashes, v0.10.2 and before works fine.

Full report: https://pastebin.com/raw/QAvNsem5
by slmjkdbtl
Fri May 04, 2018 12:49 am
Forum: General
Topic: macOS codesigning help
Replies: 1
Views: 2011

Re: macOS codesigning help

by slmjkdbtl
Fri Apr 27, 2018 9:45 pm
Forum: General
Topic: macOS codesigning help
Replies: 1
Views: 2011

macOS codesigning help

I codesigned my app and every framework inside it with my valid apple developer license and every thing is normal and no error, but it still says identity of the developer cannot be confirmed and won't open if i uploaded the game and download it from internet. My gatekeeper option is anywhere, and s...
by slmjkdbtl
Mon Feb 19, 2018 12:14 am
Forum: Support and Development
Topic: Joystick problem on windows
Replies: 0
Views: 1508

Joystick problem on windows

joystick:getGamepadMapping() works well on mac but returns nothing on windows? It's not throwing any errors it just returns nothing. I'm using a xbox360 wired controller on a mac with love 0.10.2 (tried other controllers they didn't work too) I got the error report from players who're using windows...
by slmjkdbtl
Wed Jan 31, 2018 3:59 am
Forum: Support and Development
Topic: Best practices on implementing collision detection?
Replies: 2
Views: 1943

Best practices on implementing collision detection?

Writing my own collision library, I found that both bump.lua and hc have "cells" in their implementations, what are cells for and how can cells improve efficiency or performance?

And are there any other best practices on implementing collisions?

Thanks!
by slmjkdbtl
Wed Nov 01, 2017 7:38 pm
Forum: Support and Development
Topic: Is it possible to draw clear (transparent) background?
Replies: 2
Views: 3067

Re: Is it possible to draw clear (transparent) background?

grump wrote: Wed Nov 01, 2017 6:35 pm Way down under "Notes" on the love.window.setMode documentation page it says
Transparent backgrounds are currently not supported.
Thank you, didn't see that part before.
by slmjkdbtl
Wed Nov 01, 2017 6:11 pm
Forum: Support and Development
Topic: Is it possible to draw clear (transparent) background?
Replies: 2
Views: 3067

Is it possible to draw clear (transparent) background?

Is it possible to draw clear (transparent) background on borderless window mode so that it's possible to make things like Clippy?

or things like this?
https://alienmelon.itch.io/potatoware2
by slmjkdbtl
Wed Nov 01, 2017 1:44 am
Forum: Games and Creations
Topic: Dark Wish
Replies: 12
Views: 9838

Re: Dark Wish

I despise Java style rigid OO and the associated syntax. I now believe that getX() and setX() is the creation of the devil, the devout followers are confused souls that need saving. I also hate the word 'manager', which should be banned from programming and the general workplace too. Hi I'm new to ...
by slmjkdbtl
Wed Nov 01, 2017 12:19 am
Forum: Games and Creations
Topic: CONJUN
Replies: 0
Views: 1775

CONJUN

https://wengwengweng.itch.io/conjun

Simple thing, trying out love.
by slmjkdbtl
Mon Oct 30, 2017 3:44 am
Forum: Support and Development
Topic: Performance drop after drawing a lot of rectangles?
Replies: 2
Views: 2412

Re: Performance drop after drawing a lot of rectangles?

Every rectangle is one draw call, and each draw call takes (relatively) long to process. When you have lots of them, your framerate will suffer. There's 2 ways to go about solving this: 1. Use a spritebatch. It's a buffer which takes a texture. Then you tell it where you want to "put" all...